Set:
Khans of Tarkir
Type:
Instant
Rarity:
Rare
Cost:
{6}{U}{U}
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)Look at the top seven cards of you...
Set:
Khans of Tarkir
Type:
Creature — Human Warrior
Rarity:
Rare
Cost:
{B}
Bloodsoaked Champion can't block.Raid — {1}{B}: Return Bloodsoaked Champion from your graveyard to the battle...
Set:
Khans of Tarkir
Type:
Instant
Rarity:
Rare
Cost:
{R}{W}{B}
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatu...
Set:
Khans of Tarkir
Type:
Instant
Rarity:
Rare
Cost:
{3}{U}{R}{W}
Untap all creatures you control. They gain flying and double strike until end of turn.
There are many Jeskai styles: ...
Set:
Khans of Tarkir
Type:
Legendary Artifact — Equipment
Rarity:
Rare
Cost:
{4}
Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X un...
Set:
Khans of Tarkir
Type:
Legendary Creature — Human Soldier
Rarity:
Mythic
Cost:
{W}{B}{G}
Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creat...
Set:
Khans of Tarkir
Type:
Legendary Planeswalker — Sarkhan
Rarity:
Mythic
Cost:
{3}{R}{R}
+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature...
Set:
Khans of Tarkir
Type:
Enchantment
Rarity:
Rare
Cost:
{W}{B}{G}
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.Whenever a nontoken c...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '