Set:
Invasion
Type:
Creature — Kavu
Rarity:
Common
Cost:
{4}{G}
{R}: Serpentine Kavu gains haste until end of turn.
Under Yavimaya's peaceful facade beat the hearts of many savage beas...
Set:
Apocalypse
Type:
Creature — Kavu
Rarity:
Uncommon
Cost:
{4}{G}{G}
When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed t...
Set:
Invasion
Type:
Creature — Kavu
Rarity:
Common
Cost:
{1}{R}
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.
"I know how this one feels," said Urza. "It's not li...
Set:
Invasion
Type:
Creature — Kavu
Rarity:
Common
Cost:
{2}{R}
{B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures....
Set:
Dominaria
Type:
Creature — Kavu
Rarity:
Uncommon
Cost:
{1}{G}
Kicker {3} (You may pay an additional {3} as you cast this spell.)Vigilance, trampleIf Untamed Kavu was kicked, it en...
Set:
Planeshift
Type:
Creature — Kavu
Rarity:
Common
Cost:
{4}{G}
{R}: Stone Kavu gets +1/+0 until end of turn.{W}: Stone Kavu gets +0/+1 until end of turn.
To maintain its hide, it co...
Set:
Planeshift
Type:
Creature — Kavu
Rarity:
Common
Cost:
{2}{G}
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3...
Set:
Invasion
Type:
Creature — Kavu
Rarity:
Common
Cost:
{3}{G}{G}
When Kavu Climber enters the battlefield, draw a card.
The appearance of the first kavu surprised Multani. As they co...
Set:
Apocalypse
Type:
Creature — Kavu
Rarity:
Common
Cost:
{2}{R}
{W}: Kavu Glider gets +0/+1 until end of turn.{U}: Kavu Glider gains flying until end of turn.
Set:
Invasion
Type:
Creature — Kavu
Rarity:
Common
Cost:
{3}{B}
{R}: Firescreamer gets +1/+0 until end of turn.
In the dark, it's nearly invisible—until it exhales.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '