Set:
Apocalypse
Type:
Creature — Kavu
Rarity:
Common
Cost:
{2}{R}
{T}: Target land becomes a Plains or an Island until end of turn.
A cross between a jaguar and an armadillo.
Set:
Planeshift
Type:
Creature — Kavu
Rarity:
Common
Cost:
{2}{R}
{1}{B}: Caldera Kavu gets +1/+1 until end of turn.{G}: Caldera Kavu becomes the color of your choice until end of turn...
Set:
Invasion
Type:
Creature — Kavu
Rarity:
Uncommon
Cost:
{3}{G}{G}
This spell can't be countered.{G}: Kavu Chameleon becomes the color of your choice until end of turn.
"They weren't...
Set:
Apocalypse
Type:
Creature — Kavu
Rarity:
Uncommon
Cost:
{4}{G}
When Penumbra Kavu dies, create a 3/3 black Kavu creature token.
"These kavu are so stubborn they even refuse to die...
Set:
Planeshift
Type:
Creature — Kavu
Rarity:
Common
Cost:
{R}{G}
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
"That didn't ...
Set:
Planeshift
Type:
Creature — Kavu
Rarity:
Uncommon
Cost:
{2}{R}{G}
When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand.When Spar...
Set:
Time Spiral
Type:
Creature — Kavu
Rarity:
Uncommon
Cost:
{5}{R}
Echo {5}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upke...
Set:
Future Sight
Type:
Creature — Kavu
Rarity:
Common
Cost:
{3}{G}
Kicker {4} (You may pay an additional {4} as you cast this spell.)Convoke (Your creatures can help cast this spell. ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '