Set:
Planeshift
Type:
Creature — Kavu
Rarity:
Common
Cost:
{3}{R}
Mire Kavu gets +1/+1 as long as you control a Swamp.
"At this rate," said Sisay, "the next kavu we see will have wings...
Set:
Invasion
Type:
Creature — Kavu
Rarity:
Common
Cost:
{3}{R}
{2}: Ancient Kavu becomes colorless until end of turn.
Those with the ability to change their nature survived Phyrexia's...
Set:
Modern Masters 2015
Type:
Creature — Kavu
Rarity:
Common
Cost:
{3}{G}
Kicker {4} (You may pay an additional {4} as you cast this spell.)Convoke (Your creatures can help cast this ...
Set:
Invasion
Type:
Creature — Kavu
Rarity:
Common
Cost:
{2}{R}
Kicker {4} (You may pay an additional {4} as you cast this spell.)Kavu Aggressor can't block.If Kavu Aggressor was kicke...
Set:
Planar Chaos
Type:
Creature — Kavu
Rarity:
Uncommon
Cost:
{1}{G}
TrampleWhenever an opponent gains life, put that many +1/+1 counters on Kavu Predator.
In a withered world, the sc...
Set:
Invasion
Type:
Creature — Kavu
Rarity:
Common
Cost:
{2}{R}
{T}: Target land becomes a Swamp until end of turn.
Its slime liquefies the ground as efficiently as its fangs shred pre...
Set:
Planeshift
Type:
Creature — Kavu
Rarity:
Common
Cost:
{2}{R}
{T}: Target land becomes a Forest until end of turn.
Few ever see this particular breed of kavu, which hides in forest...
Set:
Invasion
Type:
Creature — Kavu
Rarity:
Common
Cost:
{1}{R}
Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)First strikeIf Pouncing Kavu was kicked, it ente...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '