Set:
Ikoria: Lair of Behemoths
Type:
Creature — Elemental Bird
Rarity:
Common
Cost:
{4}{U}
Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Hu...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Beast
Rarity:
Uncommon
Cost:
{1}{G}{U}
Mutate {3}{G/U}{G/U} (If you cast this spell for its mutate cost, put it over or under target non...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Nightmare
Rarity:
Common
Cost:
{4}{B}
Mutate {3}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human c...
Set:
Ikoria: Lair of Behemoths
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Counter target creature spell.
"I know the nightmares of Indatha seem scary, but when you break them down into ...
Set:
Ikoria: Lair of Behemoths
Type:
Instant
Rarity:
Common
Cost:
{2}{G}
Target creature gets +3/+3 until end of turn. Put a trample counter on it.
"One day I woke up and knew I had no...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Dinosaur
Rarity:
Common
Cost:
{4}{R}
Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human cr...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Beast
Rarity:
Common
Cost:
{2}{G}
Vigilance
"Goriaks are as stubborn and hardy as I'd expect of a large herbivore in a wetland habitat. ...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Boar
Rarity:
Common
Cost:
{3}{G}
Bristling Boar can't be blocked by more than one creature.
"I can bring down anything in Zagoth, but fo...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Nightmare Snake
Rarity:
Uncommon
Cost:
{B}
Whenever this creature mutates, target creature an opponent controls gets -2/-2 until end of ...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Nightmare Pangolin
Rarity:
Common
Cost:
{2}{B}
"They say it survives on a purely bioluminescent diet. It's only active during the darkes...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '