Set:
Ikoria: Lair of Behemoths
Type:
Creature — Elemental Whale
Rarity:
Common
Cost:
{2}{U}
Whenever Phase Dolphin attacks, another target attacking creature can't be blocked this turn...
Set:
Ikoria: Lair of Behemoths
Type:
Instant
Rarity:
Common
Cost:
{3}{B}
Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or ...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Spider
Rarity:
Uncommon
Cost:
{2}{G}
Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human cr...
Set:
Ikoria: Lair of Behemoths
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{G}{U}
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among c...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Elk Beast
Rarity:
Uncommon
Cost:
{4}{G}
Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human...
Set:
Ikoria: Lair of Behemoths
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{U}{R}
As an additional cost to cast this spell, discard X cards.Target player draws X cards. Channeled Force dea...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Nightmare
Rarity:
Uncommon
Cost:
{1}{B}{B}
Grimdancer enters the battlefield with your choice of two different counters on it from among...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Human Warrior
Rarity:
Uncommon
Cost:
{2}{R/G}{R/G}
TrampleCreatures you control with trample have "You may have this creature assign its...
Set:
Ikoria: Lair of Behemoths
Type:
Legendary Creature — Ooze
Rarity:
Rare
Cost:
{2}{B/G}{B/G}
Companion — Each nonland card in your starting deck shares a card type. (If this card is...
Set:
Ikoria: Lair of Behemoths
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
{T}: Add {G}, {U}, or {R}.Cycling {2} ({2}, Discard this card: Draw a card.)
The dark of night never truly fall...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '