Set:
Ikoria: Lair of Behemoths
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Target creature you control deals damage equal to its power to target creature you don't control. If the creatu...
Set:
Ikoria: Lair of Behemoths
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{U}{U}
Whenever a creature you control deals combat damage to a player, you may draw a card.Cycling {2} ({2},...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Human Druid
Rarity:
Uncommon
Cost:
{B}{G}
{T}: Add {B} or {G}.{T}: Mill two cards.
"I study bone because that's where truth dwells. One ...
Set:
Ikoria: Lair of Behemoths
Type:
Land — Mountain Plains Swamp
Rarity:
Rare
({T}: Add {R}, {W}, or {B}.)Savai Triome enters the battlefield tapped.Cycling {3} ({3}, Discard this card:...
Set:
Ikoria: Lair of Behemoths
Type:
Legendary Creature — Ape
Rarity:
Rare
Cost:
{3}{G}{G}{G}
When Kogla, the Titan Ape enters the battlefield, it fights up to one target creature you ...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Faerie Dragon
Rarity:
Uncommon
Cost:
{U}{R}
Flying, hasteWhenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
Si...
Set:
Ikoria: Lair of Behemoths
Type:
Land — Swamp Forest Island
Rarity:
Rare
({T}: Add {B}, {G}, or {U}.)Zagoth Triome enters the battlefield tapped.Cycling {3} ({3}, Discard this card: ...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Cat Nightmare
Rarity:
Uncommon
Cost:
{1}{W}{B}
Mutate {2}{W/B}{W/B} (If you cast this spell for its mutate cost, put it over or under ta...
Set:
Ikoria: Lair of Behemoths
Type:
Legendary Creature — Elemental Fox
Rarity:
Rare
Cost:
{1}{R/W}{R/W}
Companion — Each permanent card in your starting deck has an activated ability....
Set:
Ikoria: Lair of Behemoths
Type:
Land — Island Mountain Plains
Rarity:
Rare
({T}: Add {U}, {R}, or {W}.)Raugrin Triome enters the battlefield tapped.Cycling {3} ({3}, Discard this ca...
Set:
Ikoria: Lair of Behemoths
Type:
Land — Mountain Plains Swamp
Rarity:
Rare
({T}: Add {R}, {W}, or {B}.)Savai Triome enters the battlefield tapped.Cycling {3} ({3}, Discard this card:...
Set:
Ikoria: Lair of Behemoths
Type:
Land — Plains Swamp Forest
Rarity:
Rare
({T}: Add {W}, {B}, or {G}.)Indatha Triome enters the battlefield tapped.Cycling {3} ({3}, Discard this card:...
Set:
Ikoria: Lair of Behemoths
Type:
Instant
Rarity:
Uncommon
Cost:
{W}
Choose one or both —• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.• ...
Set:
Ikoria: Lair of Behemoths
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{R}
Enchant landEnchanted land has "{T}: Target creature gains trample and haste until end of turn."Cycli...
Set:
Ikoria: Lair of Behemoths
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{G}
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.Cyclin...
Set:
Ikoria: Lair of Behemoths
Type:
Creature — Beast
Rarity:
Common
Cost:
{3}{G}
Mutate {2}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creat...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '