Set:
Hour of Devastation
Type:
Creature — Human Archer
Rarity:
Common
Cost:
{1}{R}
Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.
A word of ve...
Set:
Hour of Devastation
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{R}{R}
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each no...
Set:
Hour of Devastation
Type:
Creature — Naga Cleric
Rarity:
Rare
Cost:
{2}{G}
You may play lands from your graveyard.
"This world was once so much more than the confines of Naktamun....
Set:
Hour of Devastation
Type:
Legendary Creature — God
Rarity:
Mythic
Cost:
{3}{B}{R}
Whenever a creature with a -1/-1 counter on it dies, draw a card.{1}{B}{R}: Put a -1/-1 counter o...
Set:
Hour of Devastation
Type:
Creature — Cat
Rarity:
Rare
Cost:
{2}{G}
Pride Sovereign gets +1/+1 for each other Cat you control.{W}, {T}, Exert Pride Sovereign: Create two 1/1 white ...
Set:
Hour of Devastation
Type:
Enchantment — Aura Curse
Rarity:
Mythic
Cost:
{6}{W}{W}
Enchant playerCreatures enchanted player controls lose all abilities and have base power and toug...
Set:
Hour of Devastation
Type:
Legendary Planeswalker — Bolas
Rarity:
Mythic
Cost:
{5}{U}{B}{R}
+3: Each opponent loses 3 life unless that player sacrifices a nonland permanent or disc...
Set:
Hour of Devastation
Type:
Artifact
Rarity:
Rare
Cost:
{3}
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Most mirrors show...
Set:
Hour of Devastation
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{B}{B}
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent o...
Set:
Hour of Devastation
Type:
Creature — Angel
Rarity:
Rare
Cost:
{2}{W}{W}
Flying, vigilance{2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its ...
Set:
Hour of Devastation
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{W}{W}{W}
This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield.Destroy all nonl...
Set:
Hour of Devastation
Type:
Land — Desert
Rarity:
Common
Desert of the Indomitable enters the battlefield tapped.{T}: Add {G}.Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
...
Set:
Hour of Devastation
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{G}
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw...
Set:
Hour of Devastation
Type:
Instant
Rarity:
Rare
Cost:
{1}{W}
Return any number of target permanents you own to your hand.
Reverse Type:
Sorcery
Aftermath (Cast this spell on...
Set:
Hour of Devastation
Type:
Land — Desert
Rarity:
Common
Desert of the True enters the battlefield tapped.{T}: Add {W}.Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '