Set:
Hour of Devastation
Type:
Instant
Rarity:
Rare
Cost:
{3}{B}
Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with ...
Set:
Hour of Devastation
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{2}{W}
When Sunscourge Champion enters the battlefield, you gain life equal to its power.Eternalize—{2}{W}...
Set:
Hour of Devastation
Type:
Sorcery
Rarity:
Rare
Cost:
{G}{G}
Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.
Rhonas continued to...
Set:
Hour of Devastation
Type:
Creature — Jackal Warrior
Rarity:
Common
Cost:
{2}{R}
MenaceYou may exert Khenra Scrapper as it attacks. When you do, it gets +2/+0 until end of turn. (A...
Set:
Hour of Devastation
Type:
Creature — Beast
Rarity:
Uncommon
Cost:
{3}{R}
When Sand Strangler enters the battlefield, if you control a Desert or there is a Desert card in your grav...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '