Set:
Hour of Devastation
Type:
Legendary Creature — Demon
Rarity:
Mythic
Cost:
{5}{B}{B}{B}
Flying, tramplePay 2 life, Sacrifice another creature: Search your library for a card, put t...
Set:
Hour of Devastation
Type:
Creature — Zombie Camel
Rarity:
Common
Cost:
{1}{B}
When Wretched Camel dies, if you control a Desert or there is a Desert card in your graveyard, target...
Set:
Hour of Devastation
Type:
Enchantment
Rarity:
Rare
Cost:
{6}{U}
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.
Th...
Set:
Hour of Devastation
Type:
Sorcery
Rarity:
Mythic
Cost:
{X}{G}{G}
Search your library for up to X creature cards with different names that each have mana value X, reveal them, put ...
Set:
Hour of Devastation
Type:
Legendary Planeswalker — Bolas
Rarity:
Mythic
Cost:
{4}{U}{B}{R}
+2: Target opponent exiles cards from the top of their library until they exile a nonlan...
Set:
Hour of Devastation
Type:
Creature — Horse
Rarity:
Mythic
Cost:
{3}{W}{W}
Other Horses you control have indestructible.At the beginning of each end step, if you gained life this t...
Set:
Hour of Devastation
Type:
Legendary Creature — God
Rarity:
Mythic
Cost:
{4}{U}{R}
FlyingWhenever you draw a card, create a 1/1 blue and red Insect creature token with flying and h...
Set:
Hour of Devastation
Type:
Legendary Planeswalker — Samut
Rarity:
Mythic
Cost:
{2}{R}{G}
+1: Up to one target creature gains double strike until end of turn.−2: Samut, the Tested d...
Set:
Hour of Devastation
Type:
Enchantment — Aura Curse
Rarity:
Uncommon
Cost:
{3}{B}
Enchant playerAt the beginning of enchanted player's upkeep, that player loses 3 life unless they ...
Set:
Hour of Devastation
Type:
Legendary Creature — Sphinx
Rarity:
Mythic
Cost:
{4}{U}{U}
FlyingSphinx spells you cast cost {2} less to cast.Whenever Unesh, Criosphinx Sovereign or ano...
Set:
Hour of Devastation
Type:
Land — Desert
Rarity:
Common
Desert of the Fervent enters the battlefield tapped.{T}: Add {R}.Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '