Set:
Guilds of Ravnica
Type:
Creature — Human Shaman
Rarity:
Uncommon
Cost:
{2}{B}
When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each pl...
Set:
Guilds of Ravnica
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Lands you control have "{T}: Add one mana of any color."{T}: Add one mana of any color.
By guild tradition, any puddle of m...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{G}
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuf...
Set:
Guilds of Ravnica
Type:
Land — Gate
Rarity:
Common
Gateway Plaza enters the battlefield tapped.When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.{T}: Add on...
Set:
Guilds of Ravnica
Type:
Legendary Creature — Dragon Wizard
Rarity:
Rare
Cost:
{U}{U}{U}{R}{R}{R}
This spell can't be countered.FlyingWhenever you draw a card, Niv-Mizzet, Parun de...
Set:
Guilds of Ravnica
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{3}{U}
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with fl...
Set:
Guilds of Ravnica
Type:
Artifact
Rarity:
Common
Cost:
{3}
{T}: Add {U} or {B}.{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.
"Wear this, and take your place am...
Set:
Guilds of Ravnica
Type:
Creature — Zombie Knight
Rarity:
Rare
Cost:
{2}{B}
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card...
Set:
Guilds of Ravnica
Type:
Creature — Goblin
Rarity:
Common
Cost:
{R}
HasteSacrifice Torch Courier: Another target creature gains haste until end of turn.
"Light a torch and deliver ...
Set:
Guilds of Ravnica
Type:
Artifact
Rarity:
Common
Cost:
{3}
{T}: Add {G} or {W}.{G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards.
"Think of the locket as a seed ...
Set:
Guilds of Ravnica
Type:
Creature — Rat
Rarity:
Common
Cost:
{1}{B}
When Burglar Rat enters the battlefield, each opponent discards a card.
"Even rats hoard their treasures. Are yo...
Set:
Guilds of Ravnica
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{U}
When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for e...
Set:
Guilds of Ravnica
Type:
Creature — Elf Scout
Rarity:
Uncommon
Cost:
{2}{G}
When District Guide enters the battlefield, you may search your library for a basic land card or Gate ca...
Set:
Guilds of Ravnica
Type:
Sorcery
Rarity:
Common
Cost:
{B}
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
"The al...
Set:
Guilds of Ravnica
Type:
Legendary Planeswalker — Vraska
Rarity:
Mythic
Cost:
{2}{B}{G}
+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.−3: Dest...
Set:
Guilds of Ravnica
Type:
Creature — Angel
Rarity:
Rare
Cost:
{4}{W}{W}
FlyingMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser po...
Set:
Guilds of Ravnica
Type:
Creature — Elf Druid
Rarity:
Rare
Cost:
{2}{G}{G}
Whenever you cast a creature spell, draw a card.
"The tiniest mouse speaks louder to me than all the fest...
Set:
Guilds of Ravnica
Type:
Enchantment
Rarity:
Uncommon
Cost:
{1}{U}
You may look at an additional two cards each time you surveil.Exile Enhanced Surveillance: Shuffle your graveyard...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '