Set:
Gatecrash
Type:
Creature — Goblin Soldier
Rarity:
Rare
Cost:
{R}
HasteBattalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain firs...
Set:
Gatecrash
Type:
Instant
Rarity:
Common
Cost:
{G}
Put a +1/+1 counter on target creature and untap it.
"Our fight is not about territory or revenge. It is about freedom, plain and ...
Set:
Gatecrash
Type:
Artifact — Equipment
Rarity:
Common
Cost:
{1}
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.Equip {3} ({3}: Attach to target creature ...
Set:
Gatecrash
Type:
Sorcery
Rarity:
Common
Cost:
{5}{R}
Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.
The Gruul holiday of Rauck-...
Set:
Gatecrash
Type:
Creature — Drake
Rarity:
Uncommon
Cost:
{5}{U}
FlyingEach creature you control with a +1/+1 counter on it has flying.
Sapphire drakes can communicate over great di...
Set:
Gatecrash
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
{T}: Add {G} or {U}.{G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. ...
Set:
Gatecrash
Type:
Creature — Wurm
Rarity:
Common
Cost:
{4}{R}{G}
When the architects of Ravnica claim a structure will stand against a wurm, they never mention for how long.
Set:
Gatecrash
Type:
Creature — Beast
Rarity:
Rare
Cost:
{2}{W}{B}
Creatures blocking or blocked by Alms Beast have lifelink.
Alms-coins are only redeemable at Orzhov businesses.
Set:
Gatecrash
Type:
Creature — Human Rogue
Rarity:
Common
Cost:
{3}{B}
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that mu...
Set:
Gatecrash
Type:
Sorcery
Rarity:
Common
Cost:
{4}{W}
Create two 2/2 white Knight creature tokens with vigilance.
"We lost respect after the battle for Barbu Rooftop. Send the troop...
Set:
Gatecrash
Type:
Creature — Human Soldier
Rarity:
Uncommon
Cost:
{1}{R}
Battalion — Whenever Firefist Striker and at least two other creatures attack, target creature can't block t...
Set:
Gatecrash
Type:
Creature — Human Cleric
Rarity:
Uncommon
Cost:
{3}{W}{B}
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain t...
Set:
Gatecrash
Type:
Sorcery
Rarity:
Common
Cost:
{3}{U}
Draw a card.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat d...
Set:
Gatecrash
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{R/W}
Arrows of Justice deals 4 damage to target attacking or blocking creature.
Archers from the Horizon Military Academy hone t...
Set:
Gatecrash
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
Target creature gets +1/+1 and gains flying and first strike until end of turn.
"When you put all of yourself into an attack, w...
Set:
Gatecrash
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{G}
Enchant landWhen Verdant Haven enters the battlefield, you gain 2 life.Whenever enchanted land is tapped for mana, i...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '