Set:
Future Sight
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage ...
Set:
Future Sight
Type:
Creature — Kor Rogue
Rarity:
Common
Cost:
{4}{U}
Shadow (This creature can block or be blocked by only creatures with shadow.)Suspend 2—{1}{U} (Rather than cast...
Set:
Future Sight
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{G}
Enchant artifact or enchantmentAt the beginning of your upkeep, choose one —• Destroy enchanted permanent.• You g...
Set:
Future Sight
Type:
Instant
Rarity:
Common
Cost:
{3}{W}
If you've cast another white spell this turn, you may cast this spell without paying its mana cost.Destroy all enchantments....
Set:
Future Sight
Type:
Sorcery
Rarity:
Common
Cost:
{1}{B}
Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third fro...
Set:
Future Sight
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{U}{U}
At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card,...
Set:
Future Sight
Type:
Creature — Human Rebel Cleric
Rarity:
Uncommon
Cost:
{3}{W}
{6}, {T}: Return target Rebel permanent card with mana value 5 or less from your graveyard to the ba...
Set:
Future Sight
Type:
Creature — Human Knight
Rarity:
Common
Cost:
{1}{R}
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '