Set:
Eternal Masters
Type:
Creature — Elf Shaman
Rarity:
Common
Cost:
{2}{B}
When Deadbridge Shaman dies, target opponent discards a card.
Ending her life won't end the infestation.
Set:
Eternal Masters
Type:
Creature — Bird Cleric
Rarity:
Common
Cost:
{4}{W}
FlyingWhen Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of t...
Set:
Eternal Masters
Type:
Instant
Rarity:
Rare
Cost:
{X}{W}{W}
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
Once you've been dra...
Set:
Eternal Masters
Type:
Creature — Efreet
Rarity:
Rare
Cost:
{2}{U}
FlyingAt the beginning of your upkeep, Serendib Efreet deals 1 damage to you.
Summoners of efreeti remember only ...
Set:
Eternal Masters
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
"The floor of th...
Set:
Eternal Masters
Type:
Creature — Human Shaman
Rarity:
Common
Cost:
{2}{B}
Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie ...
Set:
Eternal Masters
Type:
Creature — Faerie Noble
Rarity:
Uncommon
Cost:
{1}{U}{U}
FlyingOther creatures you control with flying get +0/+1.{T}: Other creatures you control with flying...
Set:
Eternal Masters
Type:
Sorcery
Rarity:
Uncommon
Cost:
{R}
Flame Jab deals 1 damage to any target.Retrace (You may cast this card from your graveyard by discarding a land card in ad...
Set:
Eternal Masters
Type:
Creature — Merfolk Rogue
Rarity:
Uncommon
Cost:
{1}{U}
{T}: Draw a card, then discard a card.
Merfolk don't always know what they're looking for, but they're...
Set:
Eternal Masters
Type:
Artifact
Rarity:
Uncommon
Cost:
{4}
{5}, {T}: Draw two cards, then discard a card.
It is like life and destiny: we think we know the story, but we have read ...
Set:
Eternal Masters
Type:
Creature — Goblin Warrior
Rarity:
Common
Cost:
{1}{R}
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of yo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '