Set:
Eternal Masters
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{G}
Enchant landWhen Abundant Growth enters the battlefield, draw a card.Enchanted land has "{T}: Add one mana of any...
Set:
Eternal Masters
Type:
Creature — Human Druid
Rarity:
Mythic
Cost:
{1}{G}
Shroud (This creature can't be the target of spells or abilities.)Whenever you cast an enchantment spell, ...
Set:
Eternal Masters
Type:
Tribal Instant — Elf
Rarity:
Common
Cost:
{2}{B}
Destroy target non-Elf creature.
"Those without beauty are Lorwyn's greatest tumor. The winnowers have an un...
Set:
Eternal Masters
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Draw two cards, then discard two cards.Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. ...
Set:
Eternal Masters
Type:
Legendary Creature — Spirit Noble
Rarity:
Rare
Cost:
{2}{W}{U}
FlyingWhenever Brago, King Eternal deals combat damage to a player, exile any number of target...
Set:
Eternal Masters
Type:
Sorcery
Rarity:
Common
Cost:
{3}{U}
Target player draws two cards.Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback...
Set:
Eternal Masters
Type:
Creature — Elf Archer
Rarity:
Common
Cost:
{1}{G}
Reach, deathtouch
Their arrows are tipped with basilisk eyes and fletched with cockatrice feathers.
Set:
Eternal Masters
Type:
Creature — Human Druid
Rarity:
Uncommon
Cost:
{1}{W}{W}
Whenever you cast an enchantment spell, you may draw a card.
"Scholars seek to understand the way the...
Set:
Eternal Masters
Type:
Land
Rarity:
Common
Bloodfell Caves enters the battlefield tapped.When Bloodfell Caves enters the battlefield, you gain 1 life.{T}: Add {B} or {R}.
Set:
Eternal Masters
Type:
Instant
Rarity:
Uncommon
Cost:
{U}
Choose one —• Counter target spell if it's red.• Destroy target permanent if it's red.
Fire can be savage, but it is fickl...
Set:
Eternal Masters
Type:
Instant
Rarity:
Rare
Cost:
{4}{R}{R}
You may exile a red card from your hand rather than pay this spell's mana cost.Pyrokinesis deals 4 damage divided as you...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '