Set:
Eternal Masters
Type:
Creature — Jellyfish
Rarity:
Common
Cost:
{2}{U}
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
"Beauty to the eye does ...
Set:
Eternal Masters
Type:
Creature — Bird Wizard
Rarity:
Common
Cost:
{2}{U}
FlyingCreature spells with flying you cast cost {1} less to cast.
On Evos Isle, the swift and formidable a...
Set:
Eternal Masters
Type:
Creature — Spirit
Rarity:
Uncommon
Cost:
{4}{U}{U}
FlyingWhenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, co...
Set:
Eternal Masters
Type:
Creature — Human Bear Druid
Rarity:
Common
Cost:
{1}{G}
{T}: Add {G}.Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
To...
Set:
Eternal Masters
Type:
Creature — Phyrexian Horror
Rarity:
Uncommon
Cost:
{4}{B}{B}
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
Other P...
Set:
Eternal Masters
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{W}
Enchant creatureEnchanted creature can't attack or block.
For the first time in his life, Grakk felt a little ...
Set:
Eternal Masters
Type:
Sorcery
Rarity:
Common
Cost:
{4}{B}
Return up to two target creature cards from your graveyard to your hand.Draw a card.
In Urborg, few things are less perma...
Set:
Eternal Masters
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Draw two cards, then discard a card at random.Flashback {2}{U} (You may cast this card from your graveyard for its flashb...
Set:
Eternal Masters
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{U}{B}
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
...
Set:
Eternal Masters
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
{T}: Add {C}.{1}, {T}: Add one mana of any color.
It bends not light but mana, aligning its chaotic currents into the sha...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '