Set:
Eternal Masters
Type:
Creature — Goblin Warrior
Rarity:
Common
Cost:
{1}{R}
Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of yo...
Set:
Eternal Masters
Type:
Instant
Rarity:
Rare
Cost:
{B}
Search your library for a card, put that card into your graveyard, then shuffle.
"I'll return once you've ripened." —Ghoulcall...
Set:
Eternal Masters
Type:
Creature — Demon
Rarity:
Uncommon
Cost:
{5}{B}{B}
FlyingWhen Havoc Demon dies, all creatures get -5/-5 until end of turn.
A cry of pain as it enters this wor...
Set:
Eternal Masters
Type:
Creature — Incarnation
Rarity:
Uncommon
Cost:
{3}{U}
FlyingAs long as Wonder is in your graveyard and you control an Island, creatures you control have flyin...
Set:
Eternal Masters
Type:
Land
Rarity:
Common
Scoured Barrens enters the battlefield tapped.When Scoured Barrens enters the battlefield, you gain 1 life.{T}: Add {W} or {B}.
Set:
Eternal Masters
Type:
Enchantment
Rarity:
Common
Cost:
{G}
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
When does majestic become ominous?
Set:
Eternal Masters
Type:
Creature — Dragon Egg
Rarity:
Common
Cost:
{2}{R}
DefenderWhen Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature ge...
Set:
Eternal Masters
Type:
Artifact Creature — Construct
Rarity:
Uncommon
Cost:
{4}
Mindless Automaton enters the battlefield with two +1/+1 counters on it.{1}, Discard a card: Put a +...
Set:
Eternal Masters
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Target creature gets +3/+0 and gains haste until end of turn.Flashback {2}{R} (You may cast this card from your graveyard fo...
Set:
Eternal Masters
Type:
Creature — Elf Assassin
Rarity:
Uncommon
Cost:
{2}{B}
{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves ...
Set:
Eternal Masters
Type:
Creature — Elf Berserker
Rarity:
Uncommon
Cost:
{2}{R}{G}
HasteCascade (When you cast this spell, exile cards from the top of your library until you exile a ...
Set:
Eternal Masters
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{W}
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice u...
Set:
Eternal Masters
Type:
Creature — Bird Soldier Ranger
Rarity:
Common
Cost:
{5}{U}
FlyingIslandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it...
Set:
Eternal Masters
Type:
Creature — Human Soldier
Rarity:
Common
Cost:
{W}
The vanguard is skilled at waging war alone. The enemy is often defeated before its reinforcements reach th...
Set:
Eternal Masters
Type:
Creature — Spirit
Rarity:
Common
Cost:
{1}{B}
FlyingWhen Skulking Ghost becomes the target of a spell or ability, sacrifice it.
"They exist only so long as t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '