Set:
Onslaught
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{G}
Enchant landWhenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the ba...
Set:
Amonkhet
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{B}{B}
Zombies you control get +1/+1.When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.
"...
Set:
Mercadian Masques
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{G}
Enchant creatureEnchanted creature gets +2/+2 for each other enchantment on the battlefield.
The masks, like...
Set:
Planar Chaos
Type:
Enchantment
Rarity:
Uncommon
Cost:
{2}{R}{R}
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia.{R}: Pyrohemia deals ...
Set:
The Brothers' War
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{R}{R}
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it d...
Set:
The Brothers' War
Type:
Enchantment
Rarity:
Rare
Cost:
{3}{B}{B}
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
In Mishra's desperation t...
Set:
Double Masters 2022
Type:
Enchantment
Rarity:
Rare
Cost:
{U}{B}{R}
Whenever a player draws a card, that player loses 2 life unless they pay {2}.
"He is Yawgmoth's reward to me. I ...
Set:
Commander Legends: Battle for Baldur's Gate
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{R}
At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then eac...
Set:
Streets of New Capenna
Type:
Enchantment
Rarity:
Rare
Cost:
{B}{R}{G}
Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your grave...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Enchantment — Class
Rarity:
Uncommon
Cost:
{1}{G}
(Gain the next level as a sorcery to add its ability.)Whenever a...
Set:
Modern Horizons 2
Type:
Enchantment
Rarity:
Rare
Cost:
{1}{U}
FlashWhen Dress Down enters the battlefield, draw a card.Creatures lose all abilities.At the beginning of the end ste...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '