Set:
Duskmourn: House of Horror
Type:
Creature — Human Cleric
Rarity:
Uncommon
Cost:
{B}
{3}{B}, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the ...
Set:
Duskmourn: House of Horror
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{B}{G}
Delirium — This spell costs {2} less to cast as long as there are four or more card types among cards in ...
Set:
Duskmourn: House of Horror
Type:
Creature — Spirit
Rarity:
Uncommon
Cost:
{3}{U}
FlyingWhenever Ghostly Keybearer deals combat damage to a player, unlock a locked door of up to on...
Set:
Duskmourn: House of Horror
Type:
Land
Rarity:
Rare
{T}: Add {U}.{T}: Add {B}. Activate only if you control an Island or a Swamp.
Here, the Floodpits languish like a corpse, the clea...
Set:
Duskmourn: House of Horror
Type:
Legendary Creature — Human Wizard
Rarity:
Mythic
Cost:
{2}{W}{U}
When Niko, Light of Hope enters, create two Shard tokens. (They're enchantments w...
Set:
Duskmourn: House of Horror
Type:
Creature — Kor Survivor
Rarity:
Uncommon
Cost:
{3}{W}
Survival — At the beginning of your second main phase, if Savior of the Small is tapped, ret...
Set:
Duskmourn: House of Horror
Type:
Enchantment
Rarity:
Common
Cost:
{2}{W}
Ward 2 (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter i...
Set:
Duskmourn: House of Horror
Type:
Creature — Human Wizard
Rarity:
Common
Cost:
{1}{U}
DefenderEerie — Whenever an enchantment you control enters and whenever you fully unlock a Roo...
Set:
Duskmourn: House of Horror
Type:
Enchantment Creature — Nightmare
Rarity:
Common
Cost:
{4}{B}
Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '