Set:
Duskmourn: House of Horror
Type:
Creature — Human Survivor
Rarity:
Common
Cost:
{1}{W}
Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, p...
Set:
Duskmourn: House of Horror
Type:
Creature — Spirit
Rarity:
Common
Cost:
{4}{W}{W}
FlyingPlainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it...
Set:
Duskmourn: House of Horror
Type:
Creature — Fish Insect
Rarity:
Common
Cost:
{1}{U}
FlyingPiranha Fly enters tapped.
They thirst for blood like mosquitoes do. They just have a les...
Set:
Duskmourn: House of Horror
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{3}{B}
When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card thi...
Set:
Duskmourn: House of Horror
Type:
Artifact Creature — Monkey Toy
Rarity:
Common
Cost:
{R}
HasteWhen Clockwork Percussionist dies, exile the top card of your library. You may play i...
Set:
Duskmourn: House of Horror
Type:
Enchantment Creature — Horror
Rarity:
Common
Cost:
{2}{G}
ReachWhen Grasping Longneck dies, you gain 2 life.
"We ran, but it was all around us—lik...
Set:
Duskmourn: House of Horror
Type:
Creature — Lizard
Rarity:
Common
Cost:
{4}{G}{G}
TrampleForestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal i...
Set:
Duskmourn: House of Horror
Type:
Legendary Creature — Elf Warrior
Rarity:
Mythic
Cost:
{1}{G}{G}
Tap another untapped creature you control: Tyvar, the Pummeler gains indestructibl...
Set:
Duskmourn: House of Horror
Type:
Enchantment — Room
Rarity:
Uncommon
Cost:
{2}{R}
At the beginning of your first main phase, add RR. Spend this mana only to cast Room spells and u...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '