Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Instant
Rarity:
Common
Cost:
{2}{R}{R}
As an additional cost to cast this spell, discard a card.Draw two cards and...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Enchantment — Class
Rarity:
Uncommon
Cost:
{U}
(Gain the next level as a sorcery to add its ability.)You have no m...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
As an additional cost to cast this spell, sacrifice an artifact or creature.Dr...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Enchantment — Class
Rarity:
Rare
Cost:
{W}
(Gain the next level as a sorcery to add its ability.)Spells your oppon...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Creature — Dog
Rarity:
Rare
Cost:
{1}{W}
VigilanceWhen Loyal Warhound enters the battlefield, if an opponent contr...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Land
Rarity:
Rare
If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.{T}: Add {...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Enchantment — Class
Rarity:
Uncommon
Cost:
{W}
(Gain the next level as a sorcery to add its ability.)If you would ...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Enchantment — Class
Rarity:
Uncommon
Cost:
{1}{G}
(Gain the next level as a sorcery to add its ability.)Whenever a...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Land
Rarity:
Rare
If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.{T}: Add ...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Enchantment — Class
Rarity:
Rare
Cost:
{W}{U}
(Gain the next level as a sorcery to add its ability.)The second spe...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Enchantment — Class
Rarity:
Rare
Cost:
{R}{W}
(Gain the next level as a sorcery to add its ability.)When Fighter C...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Enchantment — Class
Rarity:
Rare
Cost:
{U}{R}
(Gain the next level as a sorcery to add its ability.)When Sorcerer ...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Sorcery
Rarity:
Rare
Cost:
{1}{U}{U}
Each opponent exiles cards from the top of their library until that player ha...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Artifact
Rarity:
Rare
Cost:
{1}{R}
{1}, {T}: Add two mana in any combination of colors. Spend this mana only to ca...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '