Set:
Duel Decks: Divine vs. Demonic
Type:
Instant
Rarity:
Common
Cost:
{2}{B}
Destroy target nonblack creature. It can't be regenerated.
"Ha, banishment? Be merciful, say 'death,' For ...
Set:
Duel Decks: Divine vs. Demonic
Type:
Creature — Angel
Rarity:
Uncommon
Cost:
{4}{W}
FlyingWhen Angel of Mercy enters the battlefield, you gain 3 life.
Every tear shed is a drop of...
Set:
Duel Decks: Divine vs. Demonic
Type:
Land
Rarity:
Common
Secluded Steppe enters the battlefield tapped.{T}: Add {W}.Cycling {W} ({W}, Discard this card: Draw a card.)
Set:
Duel Decks: Divine vs. Demonic
Type:
Creature — Horror
Rarity:
Common
Cost:
{1}{B}
When Abyssal Gatekeeper dies, each player sacrifices a creature.
"There are two ways for me to p...
Set:
Duel Decks: Divine vs. Demonic
Type:
Legendary Creature — Demon Spirit
Rarity:
Rare
Cost:
{6}{B}{B}{B}
At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{...
Set:
Duel Decks: Divine vs. Demonic
Type:
Creature — Specter
Rarity:
Uncommon
Cost:
{2}{B}{B}
FlyingWhenever Abyssal Specter deals damage to a player, that player discards a card.
To g...
Set:
Duel Decks: Divine vs. Demonic
Type:
Enchantment
Rarity:
Uncommon
Cost:
{3}{B}
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.At the beginning of yo...
Set:
Duel Decks: Divine vs. Demonic
Type:
Creature — Angel
Rarity:
Rare
Cost:
{4}{W}{W}{W}
FlyingAt the beginning of your upkeep, you may create a 1/1 white Spirit creature token with ...
Set:
Duel Decks: Divine vs. Demonic
Type:
Instant — Arcane
Rarity:
Uncommon
Cost:
{1}{W}
Exile target creature. At the beginning of the next end step, return that card to the battlefie...
Set:
Duel Decks: Divine vs. Demonic
Type:
Enchantment
Rarity:
Uncommon
Cost:
{3}{W}
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)...
Set:
Duel Decks: Divine vs. Demonic
Type:
Sorcery
Rarity:
Uncommon
Cost:
{2}{B}{B}
Each player sacrifices two creatures.
"In the game of conquest, who cares about the pawns if the king...
Set:
Duel Decks: Divine vs. Demonic
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{B}
Enchant creatureEnchanted creature gets +2/+1.
Such power grows the body as it shrinks the soul.
...
Set:
Duel Decks: Divine vs. Demonic
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{W}
Enchant creatureEnchanted creature can't attack or block.
Even those born to battle could only ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '