Set:
Duel Decks: Divine vs. Demonic
Type:
Enchantment
Rarity:
Uncommon
Cost:
{3}{W}{W}
Whenever a creature attacks, you gain 1 life.
"Until the world unites in vengeful fury and Phage ...
Set:
Duel Decks: Divine vs. Demonic
Type:
Creature — Demon
Rarity:
Mythic
Cost:
{4}{B}{B}{B}
Flying, trampleAt the beginning of your upkeep, sacrifice a creature other than Lord of the...
Set:
Duel Decks: Divine vs. Demonic
Type:
Creature — Imp
Rarity:
Uncommon
Cost:
{1}{B}{B}
FlyingWhenever a player casts a nonblack spell, that player loses 1 life.
"If one gets in your...
Set:
Duel Decks: Divine vs. Demonic
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death....
Set:
Duel Decks: Divine vs. Demonic
Type:
Land
Rarity:
Common
Barren Moor enters the battlefield tapped.{T}: Add {B}.Cycling {B} ({B}, Discard this card: Draw a card.)
Set:
Duel Decks: Divine vs. Demonic
Type:
Creature — Angel
Rarity:
Uncommon
Cost:
{2}{W}{W}
FlyingWhenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
You may break...
Set:
Duel Decks: Divine vs. Demonic
Type:
Creature — Imp
Rarity:
Common
Cost:
{B}{B}
FlyingWhen Foul Imp enters the battlefield, you lose 2 life.
The imp, unaware of its own odor, paus...
Set:
Duel Decks: Divine vs. Demonic
Type:
Creature — Imp
Rarity:
Common
Cost:
{2}{B}{B}
Flying{T}: Target player loses 1 life.
Its laughter drives needles through your mind.
Set:
Duel Decks: Divine vs. Demonic
Type:
Creature — Human Minion
Rarity:
Common
Cost:
{2}{B}
Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B}.
Slow and steady may not alw...
Set:
Duel Decks: Divine vs. Demonic
Type:
Creature — Imp
Rarity:
Common
Cost:
{3}{B}
FlyingHellbent — Demon's Jester gets +2/+1 as long as you have no cards in hand.
They knock 'em dea...
Set:
Duel Decks: Divine vs. Demonic
Type:
Creature — Angel
Rarity:
Uncommon
Cost:
{3}{W}
Flying{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
An angel's bless...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '