Set:
Duel Decks: Divine vs. Demonic
Type:
Instant
Rarity:
Common
Cost:
{B}
Add {B}{B}{B}.
"Leshrac, my liege, grant me the power I am due." —Lim-Dûl, the Necromancer
Set:
Duel Decks: Divine vs. Demonic
Type:
Creature — Imp
Rarity:
Uncommon
Cost:
{2}{B}
FlyingDaggerclaw Imp can't block.
The Simic use the claws as scalpels, while the Rakdos use them ...
Set:
Duel Decks: Divine vs. Demonic
Type:
Creature — Human Cleric
Rarity:
Uncommon
Cost:
{W}
{1}{W}{W}: Target creature gets +1/+1 until end of turn.
Grelden knelt and felt the cool, d...
Set:
Duel Decks: Divine vs. Demonic
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
Whenever a player casts a white spell, you may gain 1 life.
If taken, it cuts the hand that clutches it. I...
Set:
Duel Decks: Divine vs. Demonic
Type:
Creature — Angel
Rarity:
Rare
Cost:
{3}{B}{B}
FlyingSacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
"Why do you weep for the ...
Set:
Duel Decks: Divine vs. Demonic
Type:
Creature — Angel Spirit
Rarity:
Common
Cost:
{1}{W}
Flying{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
If only eve...
Set:
Duel Decks: Divine vs. Demonic
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{B}{B}{B}
Choose one —• You draw five cards and you lose 5 life.• Create an X/X black Demon creature token with ...
Set:
Duel Decks: Divine vs. Demonic
Type:
Instant
Rarity:
Common
Cost:
{1}{W}
Prevent all combat damage that would be dealt this turn.Cycling {2} ({2}, Discard this card: Draw a card.)...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '