Set:
Dragons of Tarkir
Type:
Creature — Cat Demon
Rarity:
Uncommon
Cost:
{4}{B}
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)When Rakshasa Gravecal...
Set:
Dragons of Tarkir
Type:
Creature — Bird
Rarity:
Common
Cost:
{1}{W}
Flying
"Such lesser creatures must be purged from the sky. What use do they have but to help channel the lightn...
Set:
Dragons of Tarkir
Type:
Creature — Human Cleric
Rarity:
Common
Cost:
{1}{B}
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)When Qarsi Sadist exp...
Set:
Dragons of Tarkir
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{G}{G}
Up to two target creatures each get +2/+2 and gain trample until end of turn.
"Show your enemies as much mercy as ...
Set:
Dragons of Tarkir
Type:
Instant
Rarity:
Uncommon
Cost:
{U}{U}
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.Counter target spell unless its...
Set:
Dragons of Tarkir
Type:
Creature — Dragon
Rarity:
Rare
Cost:
{5}{G}{G}
FlyingWhen Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control....
Set:
Dragons of Tarkir
Type:
Instant
Rarity:
Common
Cost:
{G}
Target creature gets +0/+5 and gains reach until end of turn. (It can block creatures with flying.)
"Dragons in flight sel...
Set:
Dragons of Tarkir
Type:
Creature — Elemental
Rarity:
Common
Cost:
{1}{G}
DefenderFormidable — {G}: Glade Watcher can attack this turn as though it didn't have defender. Activate o...
Set:
Dragons of Tarkir
Type:
Creature — Human Warrior
Rarity:
Common
Cost:
{1}{W}
Lightwalker has flying as long as it has a +1/+1 counter on it.
"The greatest gift Dromoka gives is th...
Set:
Dragons of Tarkir
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{3}
Gate Smasher can be attached only to a creature with toughness 4 or greater.Equipped creature gets +3/+0 an...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '