Set:
Dragons of Tarkir
Type:
Creature — Dog Archer
Rarity:
Common
Cost:
{2}{G}
Ainok Artillerist has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying....
Set:
Dragons of Tarkir
Type:
Creature — Zombie
Rarity:
Common
Cost:
{2}{B}
When Sibsig Icebreakers enters the battlefield, each player discards a card.
"I almost envy them. They can't ...
Set:
Dragons of Tarkir
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature gets +1/+1.Whenever a creature enters the battlefield under your control, you may attach ...
Set:
Dragons of Tarkir
Type:
Enchantment
Rarity:
Rare
Cost:
{W}
Whenever you cast a noncreature spell, put a lore counter on Myth Realized.{2}{W}: Put a lore counter on Myth Realized.{...
Set:
Dragons of Tarkir
Type:
Creature — Human Berserker
Rarity:
Uncommon
Cost:
{R}
{R}: Lightning Berserker gets +1/+0 until end of turn.Dash {R} (You may cast this spell for its dash ...
Set:
Dragons of Tarkir
Type:
Instant
Rarity:
Common
Cost:
{2}{G}
Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or bl...
Set:
Dragons of Tarkir
Type:
Instant
Rarity:
Uncommon
Cost:
{3}{U}
Target player shuffles their graveyard into their library.Draw a card.
"I've been told my whole life that the great O...
Set:
Dragons of Tarkir
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
{T}: Add {U} or {B}.{4}{U}{B}: Silumgar Monument becomes a 4/4 blue and black Dragon artifact creature with flying unti...
Set:
Dragons of Tarkir
Type:
Sorcery
Rarity:
Common
Cost:
{3}{U}
Target creature gets +2/+0 until end of turn and can't be blocked this turn.Rebound (If you cast this spell from your h...
Set:
Dragons of Tarkir
Type:
Creature — Human Soldier
Rarity:
Uncommon
Cost:
{2}{W}
First strikeWhenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness...
Set:
Dragons of Tarkir
Type:
Creature — Dragon
Rarity:
Rare
Cost:
{3}{U}{B}
FlyingWhenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, create a 2/2 ...
Set:
Dragons of Tarkir
Type:
Creature — Human Berserker
Rarity:
Uncommon
Cost:
{2}{R}
TrampleKolaghan Forerunners's power is equal to the number of creatures you control.Dash {2}{R} (Y...
Set:
Dragons of Tarkir
Type:
Creature — Fish
Rarity:
Common
Cost:
{4}{U}
"Why eat now what could one day grow into a feast?" —Ojutai, translated from Draconic
Set:
Dragons of Tarkir
Type:
Sorcery
Rarity:
Uncommon
Cost:
{1}{R}
Roast deals 5 damage to target creature without flying.
"Intruders in the lands of Atarka have but two choices: be co...
Set:
Dragons of Tarkir
Type:
Artifact
Rarity:
Uncommon
Cost:
{4}
{2}, {T}: Draw a card. Activate only if you've cast a noncreature spell this turn.
"Abzan, Jeskai, Sultai, Mardu, Temur...
Set:
Dragons of Tarkir
Type:
Creature — Orc Shaman
Rarity:
Rare
Cost:
{1}{R}
Menace (This creature can't be blocked except by two or more creatures.)Megamorph {R} (You may cast this ca...
Set:
Dragons of Tarkir
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{W}
Destroy target black or red creature that's attacking or blocking. You gain 2 life.
Though she stood alone, she struc...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '