Set:
Core Set 2020
Type:
Land
Rarity:
Rare
Temple of Silence enters the battlefield tapped.When Temple of Silence enters the battlefield, scry 1.{T}: Add {W} or {B}.
Set:
Core Set 2020
Type:
Creature — Elemental Druid
Rarity:
Common
Cost:
{1}{G}
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
"I am rooted in the life of all...
Set:
Core Set 2020
Type:
Creature — Human Wizard
Rarity:
Uncommon
Cost:
{5}{U}{U}
When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards ...
Set:
Core Set 2020
Type:
Sorcery
Rarity:
Common
Cost:
{2}{W}
Destroy target tapped creature. You gain 1 life for each creature you control with flying.
"Oh, you must be mistaken. Hawks...
Set:
Core Set 2020
Type:
Creature — Drake
Rarity:
Uncommon
Cost:
{1}{U}
FlyingProtection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by any...
Set:
Core Set 2020
Type:
Creature — Elf Scout
Rarity:
Uncommon
Cost:
{1}{G}
Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodla...
Set:
Core Set 2020
Type:
Legendary Creature — Elemental
Rarity:
Mythic
Cost:
{1}{G}{U}{R}
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to ...
Set:
Core Set 2020
Type:
Creature — Zombie Dinosaur
Rarity:
Rare
Cost:
{2}{B}
At the beginning of your upkeep, discard a card.
"Now, *that's* a zombie!" —Modriss of Zargoth Fen
Set:
Core Set 2020
Type:
Instant
Rarity:
Rare
Cost:
{5}{U}
Choose one —• Create two 3/3 colorless Golem artifact creature tokens.• Choose target artifact you control. Each other artifa...
Set:
Core Set 2020
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{U}{U}
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way,...
Set:
Core Set 2020
Type:
Creature — Wolf
Rarity:
Rare
Cost:
{2}{G}{G}
FlashOther Wolves and Werewolves you control get +1/+1.At the beginning of your end step, if you didn't cast a spe...
Set:
Core Set 2020
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{U}{U}
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in ...
Set:
Core Set 2020
Type:
Creature — Vampire Rogue
Rarity:
Uncommon
Cost:
{1}{B}{B}
FlyingWhenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
A circus acrobat in life...
Set:
Core Set 2020
Type:
Land
Rarity:
Rare
Temple of Malady enters the battlefield tapped.When Temple of Malady enters the battlefield, scry 1.{T}: Add {B} or {G}.
Set:
Core Set 2020
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{W}{W}
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.You have hexproof. (...
Set:
Core Set 2020
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}{U}
{1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate only during y...
Set:
Core Set 2020
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{U}{U}
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.You may cast spe...
Set:
Core Set 2020
Type:
Creature — Elemental
Rarity:
Uncommon
Cost:
{2}{G}
When Overgrowth Elemental enters the battlefield, put a +1/+1 counter on another target Elemental you contro...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '