Set:
Core Set 2020
Type:
Enchantment
Rarity:
Uncommon
Cost:
{3}{B}{G}
Whenever a creature you control dies, you gain 1 life and draw a card.
"The heroes of the past nourish our spirits...
Set:
Core Set 2020
Type:
Land
Rarity:
Rare
Field of the Dead enters the battlefield tapped.{T}: Add {C}.Whenever Field of the Dead or another land enters the battlefield under your contr...
Set:
Core Set 2020
Type:
Creature — Dragon Wizard
Rarity:
Uncommon
Cost:
{5}{R}{R}
FlyingWhenever Dragon Mage deals combat damage to a player, each player discards their hand, then dra...
Set:
Core Set 2020
Type:
Creature — Elemental Knight
Rarity:
Mythic
Cost:
{2}{R}{R}{R}
{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn.When Cavalier of Flame e...
Set:
Core Set 2020
Type:
Legendary Planeswalker — Chandra
Rarity:
Rare
Cost:
{1}{R}{R}
0: Put a loyalty counter on each red planeswalker you control.0: Create two 1/1 red Elemental cre...
Set:
Core Set 2020
Type:
Land
Rarity:
Uncommon
{T}: Add {C}.{1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.
Only when you've given up the...
Set:
Core Set 2020
Type:
Creature — Centaur Warrior
Rarity:
Common
Cost:
{2}{G}
"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in...
Set:
Core Set 2020
Type:
Creature — Cat
Rarity:
Common
Cost:
{1}{W}
A hunter in the city requires the utmost cunning to survive. It must pounce only if the kill is certain, and leave t...
Set:
Core Set 2020
Type:
Creature — Angel
Rarity:
Rare
Cost:
{4}{W}{W}
Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever one or more creatures y...
Set:
Core Set 2020
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{G}{G}
Creatures you control get +2/+2 and gain trample until end of turn. (They can deal excess combat damage to the player ...
Set:
Core Set 2020
Type:
Creature — Elemental
Rarity:
Common
Cost:
{G}
When Healer of the Glade enters the battlefield, you gain 3 life.
"Grief and rage and nightmares fade Where hope ...
Set:
Core Set 2020
Type:
Artifact
Rarity:
Rare
Cost:
{1}
Creature cards in graveyards and libraries can't enter the battlefield.Players can't cast spells from graveyards or libraries.
...
Set:
Core Set 2020
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{B}
Enchant creatureWhen enchanted creature dies, return that card to the battlefield under your control with a +1/+...
Set:
Core Set 2020
Type:
Creature — Angel
Rarity:
Common
Cost:
{4}{W}
FlyingWhen Dawning Angel enters the battlefield, you gain 4 life.
"As the sun rose behind the Bone Spire, an angel...
Set:
Core Set 2020
Type:
Creature — Crab
Rarity:
Common
Cost:
{3}{U}
Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '