Set:
Planeshift
Type:
Creature — Zombie
Rarity:
Common
Cost:
{1}{B}
Blue spells and red spells you cast cost {1} less to cast.{1}{B}: Regenerate Nightscape Familiar.
Nightscape masters...
Set:
Eternal Masters
Type:
Creature — Drake
Rarity:
Common
Cost:
{4}{U}
FlyingWhen Peregrine Drake enters the battlefield, untap up to five lands.
"Always a welcome sight breaking thro...
Set:
Return to Ravnica
Type:
Instant
Rarity:
Common
Cost:
{U}
Counter target instant spell.
"Civilization will subsume us unless we overwhelm it instead." —Speaker Zegana
Set:
Outlaws of Thunder Junction
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}
You may discard a card or sacrifice a land. If you do, draw two cards.Plot {1}{R} (You may pay {1}{R} and exi...
Set:
Outlaws of Thunder Junction
Type:
Instant
Rarity:
Common
Cost:
{B}
As an additional cost to cast this spell, sacrifice a creature.Draw two cards.
Every moving carriage is an accid...
Set:
Commander Masters
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Draw two cards, then discard two cards.Flashback 2R
“If they didn't want me to steal this, they should've used more than s...
Set:
Commander Masters
Type:
Land
Rarity:
Common
T: Add one mana of any color in your commander's color identity.
"I'm not sure who's in charge around here, but I'm pretty sure I know wh...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
As an additional cost to cast this spell, sacrifice an artifact or creature.Dr...
Set:
Commander Legends
Type:
Creature — Elf Druid
Rarity:
Common
Cost:
{2}{G}
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto t...
Set:
Commander Legends
Type:
Land
Rarity:
Common
{T}: Add one mana of any color in your commander's color identity.
When defeat is near and guidance is scarce, all eyes look in one direc...
Set:
Ikoria: Lair of Behemoths
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Target creature you control deals damage equal to its power to target creature you don't control. If the creatu...
Set:
Modern Horizons
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{W}
Enchant creatureEnchanted creature loses all abilities and is a Coward creature with base power and toughness ...
Set:
Avacyn Restored
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your co...
Set:
Theros
Type:
Creature — Zombie
Rarity:
Common
Cost:
{3}{B}{B}
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black....
Set:
Conspiracy
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Regenerate each creature you control.
Some nature mages unknowingly took advantage of the temporal energies still swirling on ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '