Set:
Modern Horizons
Type:
Instant
Rarity:
Common
Cost:
{W}
Exile target creature you control, then return it to the battlefield under its owner's control.Rebound (If you cast this spe...
Set:
Dragons of Tarkir
Type:
Enchantment
Rarity:
Common
Cost:
{1}{R}
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
"If ...
Set:
Kaladesh
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Untap all nonland permanents you control.
"Nobody asked you to butt in, Jace. But thanks." —Chandra Nalaar
Set:
Dominaria
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Counter target noncreature spell. Untap up to three lands.
"A problem is only a problem if you don't have the tools to correct ...
Set:
Dungeons & Dragons: Adventures in the Forgotten Realms
Type:
Instant
Rarity:
Common
Cost:
{2}{R}{R}
As an additional cost to cast this spell, discard a card.Draw two cards and...
Set:
Magic 2014
Type:
Instant
Rarity:
Common
Cost:
{G}
Prevent all combat damage that would be dealt this turn.
"I fear no army or beast, but only the morning fog. Our assault can surv...
Set:
Magic 2012
Type:
Sorcery
Rarity:
Common
Cost:
{1}{G}
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature grows solutions to ...
Set:
Commander Legends
Type:
Creature — Vampire Wizard
Rarity:
Common
Cost:
{B}
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom...
Set:
Avacyn Restored
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Add {R} for each creature you control.
"A church is just wood and walls. A congregation is the faithful praising the ange...
Set:
Throne of Eldraine
Type:
Land — Island
Rarity:
Common
({T}: Add {U}.)Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.When Mystic Sanctu...
Set:
Modern Horizons
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
You gain 3 life.Storm (When you cast this spell, copy it for each spell cast before it this turn.)
"Quell your ego and an...
Set:
Throne of Eldraine
Type:
Artifact Creature — Wall
Rarity:
Common
Cost:
{2}
Defender{T}: Creatures you control gain haste until end of turn.
"The Northern Beacon flared, and even b...
Set:
Conspiracy
Type:
Creature — Snake Shaman
Rarity:
Common
Cost:
{1}{G}
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield ta...
Set:
Battle for Zendikar
Type:
Instant
Rarity:
Common
Cost:
{U}
Counter target instant spell.
"I said we should destroy the Eldrazi. Ugin wanted to return them to stasis. Ugin's argume...
Set:
Hour of Devastation
Type:
Creature — Human Archer
Rarity:
Common
Cost:
{1}{R}
Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.
A word of ve...
Set:
Commander Masters
Type:
Instant
Rarity:
Common
Cost:
{2}{W}
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
The best presents are impossible ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '