Set:
Scars of Mirrodin
Type:
Instant
Rarity:
Common
Cost:
{B}
Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters...
Set:
Conspiracy
Type:
Sorcery
Rarity:
Common
Cost:
{3}{R}{R}
Add {R} for each tapped land your opponents control.
The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok s...
Set:
Dominaria
Type:
Creature — Goblin
Rarity:
Common
Cost:
{R}
Sacrifice a Goblin: Add {R}.
Deep beneath the ruined continent of Otaria, there's a mine where goblins still work, ignor...
Set:
Commander Masters
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Draw two cards, then discard two cards. Untap up to three lands.
One half-written novel, a year's worth of lecture note...
Set:
Commander Masters
Type:
Sorcery — Arcane
Rarity:
Common
Cost:
{2}{G}
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped an...
Set:
Zendikar Rising
Type:
Instant
Rarity:
Common
Cost:
{1}{U}
Counter target noncreature spell.
"The ancient kor were a clever bunch with a taste for nasty traps. Spikes, poison, fire...
Set:
Zendikar Rising
Type:
Sorcery
Rarity:
Common
Cost:
{1}{R}
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, t...
Set:
Commander Legends
Type:
Artifact
Rarity:
Common
Cost:
{3}
{T}: Add one mana of any color in your commander's color identity.Sacrifice Commander's Sphere: Draw a card.
It harmonize...
Set:
Ice Age
Type:
Instant
Rarity:
Common
Cost:
{U}
Choose one —• Counter target spell if it's red.• Destroy target permanent if it's red.
"Heed the lessons of our time: the forms of w...
Set:
Modern Masters 2017
Type:
Instant
Rarity:
Common
Cost:
{2}{U}{U}
Counter target spell. Untap up to four lands.
"The best denials are simply that: a beginning and end unchanged, a ...
Set:
Ice Age
Type:
Instant
Rarity:
Common
Cost:
{U}{U}
Counter target spell.
"The duel was going badly for me, and Zur thought I was finished. He boasted that he would eat my soul—but ...
Set:
New Phyrexia
Type:
Sorcery
Rarity:
Common
Cost:
{U/P}
({U/P} can be paid with either {U} or 2 life.)Look at target player's hand.Draw a card.
"My flesh holds no secrets, monster. ...
Set:
Planar Chaos
Type:
Instant
Rarity:
Common
Cost:
{W}
Counter target spell unless its controller pays {1}.
"Those who seek to upset the balance must be taxed for such ambitions." —V...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '