Set:
Commander Masters
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Target creature gains double strike until end of turn.Ferocious — That creature also gainstrample until end of turn if ...
Set:
Commander Masters
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your ...
Set:
Commander Masters
Type:
Creature — Zombie Giant
Rarity:
Common
Cost:
{6}{B}
Undergrowth — When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each ...
Set:
Commander Masters
Type:
Creature — Angel
Rarity:
Common
Cost:
{5}{W}
Flying, first strike, vigilance, lifelink
At Feather's command, squadrons of battle angels swarmed out of the ...
Set:
Commander Masters
Type:
Creature — Dragon
Rarity:
Uncommon
Cost:
{5}{R}{R}
Flying When Skvline Despot enters the battlefield, you become the monarch. At the beginning of your upke...
Set:
Commander Masters
Type:
Sorcery
Rarity:
Uncommon
Cost:
{X}{B}{B}
Each opponent loses X life. You gain life equal to the life lost this way.
"A small sip here and a small sip there...
Set:
Commander Masters
Type:
Instant
Rarity:
Uncommon
Cost:
{W}
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield...
Set:
Commander Masters
Type:
Land
Rarity:
Common
T: Add C.Basic landcycling 1 (1, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shu...
Set:
Commander Masters
Type:
Land
Rarity:
Uncommon
You have no maximum hand size.T: Add C.
Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own re...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '