Set:
Commander Masters
Type:
Instant
Rarity:
Common
Cost:
{2}{W}
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
The best presents are impossible ...
Set:
Commander Masters
Type:
Instant
Rarity:
Common
Cost:
{U}{U}
Counter target spell.
"Nice spell you got there. Be a shame if something happened to it."
Set:
Commander Masters
Type:
Land
Rarity:
Common
Path of Ancestry enters the battlefield tapped.T: Add one mana of any color in your commander's color identity. When that mana is spent t...
Set:
Commander Masters
Type:
Instant
Rarity:
Common
Cost:
{2}{U}
Draw two cards, then discard two cards. Untap up to three lands.
One half-written novel, a year's worth of lecture note...
Set:
Commander Masters
Type:
Sorcery — Arcane
Rarity:
Common
Cost:
{2}{G}
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped an...
Set:
Commander Masters
Type:
Sorcery
Rarity:
Common
Cost:
{R}
Draw two cards, then discard two cards.Flashback 2R
“If they didn't want me to steal this, they should've used more than s...
Set:
Commander Masters
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
Sacrifice a creature: Add CC to your mana pool.
"If you work at saving up carcasses, you notice how the joints fit, how...
Set:
Commander Masters
Type:
Land
Rarity:
Common
T: Add one mana of any color in your commander's color identity.
"I'm not sure who's in charge around here, but I'm pretty sure I know wh...
Set:
Commander Masters
Type:
Sorcery
Rarity:
Common
Cost:
{2}{B}{B}
Return target creature card from your graveyard to the battlefield.Flashback—Sacrifice three creatures.
The luckiest...
Set:
Commander Masters
Type:
Instant
Rarity:
Common
Cost:
{U}{U}
Counter target spell.
The pyromancer summoned up her mightiest onslaught of fire and rage. Face feigned interest.
Set:
Commander Masters
Type:
Sorcery — Arcane
Rarity:
Common
Cost:
{2}{G}
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped an...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '