Set:
Commander Masters
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
You have no maximum hand size.T: Add C.
Infinite possibilities contained in a finite space.
Set:
Commander Masters
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)Equip 0
After light...
Set:
Commander Masters
Type:
Legendary Creature — Treefolk Druid
Rarity:
Uncommon
Cost:
{4}{G}
Whenever another nontoken creature you control dies, you may return it to the battlefield...
Set:
Commander Masters
Type:
Sorcery
Rarity:
Uncommon
Cost:
{R}
Destroy target artifact you don't control.Overload 4R (You may cast this spell for its overload cost. If you do, change ...
Set:
Commander Masters
Type:
Creature — Dwarf Shaman
Rarity:
Uncommon
Cost:
{3}{R}
A captured elemental makes for a potent, albeit unstable, power source.
Storm-Kiln Artist gets +1/+0 ...
Set:
Commander Masters
Type:
Land
Rarity:
Common
Path of Ancestry enters the battlefield tapped.T: Add one mana of any color in your commander's color identity. When that mana is spent t...
Set:
Commander Masters
Type:
Artifact Creature — Myr
Rarity:
Uncommon
Cost:
{3}
FlashYou may cast artifact spells as though they had flash.
It evades Phyrexians by hiding in the spaces...
Set:
Commander Masters
Type:
Creature — Elf Warrior
Rarity:
Common
Cost:
{2}{B}
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
Kee...
Set:
Commander Masters
Type:
Legendary Creature — Bear
Rarity:
Uncommon
Cost:
{3}{G}
Creature spells you cast with power 4 or greater cost 2 less to cast.Whenever Goreclaw, Terror of Q...
Set:
Commander Masters
Type:
Sorcery
Rarity:
Common
Cost:
{1}{B}
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
"On vi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '