Set:
Commander Legends
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponent...
Set:
Commander Legends
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature has haste. (It can attack and {T} no matter when it came under your control.)At the begin...
Set:
Commander Legends
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{W}
Enchant creatureEnchanted creature gets +1/+1 and has protection from creatures.
The shield of unimpeachab...
Set:
Commander Legends
Type:
Creature — Human Pirate
Rarity:
Common
Cost:
{5}{R}
HasteCascade (When you cast this spell, exile cards from the top of your library until you exile a nonl...
Set:
Commander Legends
Type:
Land
Rarity:
Rare
{T}: Add {C}.{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Its courtyards are lit during every h...
Set:
Commander Legends
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{W}{W}
Destroy all creatures that aren't enchanted. They can't be regenerated.
"There shall be a vast shout and then a vaster...
Set:
Commander Legends
Type:
Instant
Rarity:
Rare
Cost:
{X}{W}{W}{W}
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
After the Battle of Li...
Set:
Commander Legends
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{W}{W}
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Their war forgotten, the n...
Set:
Commander Legends
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{W}
Choose one —• Prevent all combat damage that would be dealt this turn.• Regenerate target creature.• Counter target s...
Set:
Commander Legends
Type:
Creature — Avatar
Rarity:
Rare
Cost:
{3}{U}{U}
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.You have no maxim...
Set:
Commander Legends
Type:
Artifact
Rarity:
Uncommon
Cost:
{6}
{T}: Add {C}{C}{C}.{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
Only the Eldrazi mind thinks in the warped ...
Set:
Commander Legends
Type:
Creature — Shapeshifter
Rarity:
Rare
Cost:
{4}{U}{U}
FlashCascade (When you cast this spell, exile cards from the top of your library until you exile a non...
Set:
Commander Legends
Type:
Creature — Elf Shaman
Rarity:
Common
Cost:
{1}{B}
When Elvish Doomsayer dies, each opponent discards a card.
"From a tiny doubt, the greatest fears grow an...
Set:
Commander Legends
Type:
Sorcery
Rarity:
Rare
Cost:
{2}{R}
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine th...
Set:
Commander Legends
Type:
Legendary Creature — Wolf Beast
Rarity:
Uncommon
Cost:
{3}{G}
As long as it's your turn, commanders you control have indestructible. (Effects that say "des...
Set:
Commander Legends
Type:
Legendary Creature — Ogre Wizard
Rarity:
Rare
Cost:
{1}{U}{B}{R}
{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from th...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '