Set:
Commander Legends
Type:
Land
Rarity:
Rare
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.{T}: Add {G} or {U}.
When they're done pummeling e...
Set:
Commander Legends
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{R}
Destroy target artifact.Fuse (You may cast one or both halves of this card from your hand.)
Reverse Type:
Instant
...
Set:
Commander Legends
Type:
Instant
Rarity:
Rare
Cost:
{R}{W}
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented thi...
Set:
Commander Legends
Type:
Artifact — Equipment
Rarity:
Uncommon
Cost:
{2}
Equipped creature has vigilance. (Attacking doesn't cause it to tap.)At the beginning of your upkeep, put a...
Set:
Commander Legends
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{G}{U}
Draw three cards. You may play an additional land this turn.
As the Simic released more of their krasis experiment...
Set:
Commander Legends
Type:
Artifact
Rarity:
Common
Cost:
{2}
{1}, {T}: Add {R}{W}.
"Have you ever held a Boros signet? There's a weight to it that belies its size—a weight of strengt...
Set:
Commander Legends
Type:
Instant
Rarity:
Mythic
Cost:
{X}{R}{R}
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)Choose any target, then c...
Set:
Commander Legends
Type:
Land
Rarity:
Uncommon
Boros Garrison enters the battlefield tapped.When Boros Garrison enters the battlefield, return a land you control to its owner's hand....
Set:
Commander Legends
Type:
Land
Rarity:
Common
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Without the i...
Set:
Commander Legends
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{R}{R}
This spell can't be countered.Volcanic Fallout deals 2 damage to each creature and each player.
"How can we outrun...
Set:
Commander Legends
Type:
Land — Gate
Rarity:
Common
Simic Guildgate enters the battlefield tapped.{T}: Add {G} or {U}.
"Mystery is beauty. Within the unknown we plumb revelation." —V...
Set:
Commander Legends
Type:
Land
Rarity:
Common
Woodland Stream enters the battlefield tapped.{T}: Add {G} or {U}.
Waterways carve their routes through the land to reflect the paths the...
Set:
Commander Legends
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{1}{W}
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '