Set:
Commander Legends
Type:
Land
Rarity:
Rare
{T}: Add {C}.{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
A figure is moved on a map, ...
Set:
Commander Legends
Type:
Instant
Rarity:
Common
Cost:
{2}{R}
Target creature you control deals damage equal to its power to any target.
An avatar he sculpts of anger and flame.
Set:
Commander Legends
Type:
Artifact
Rarity:
Common
Cost:
{2}
Fire Diamond enters the battlefield tapped.{T}: Add {R}.
The essence of flame to stoke the spirit.
Set:
Commander Legends
Type:
Artifact Creature — Golem
Rarity:
Common
Cost:
{8}
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland ca...
Set:
Commander Legends
Type:
Legendary Creature — Elemental Shaman
Rarity:
Rare
Cost:
{G}{U}{R}
As you cascade, you may put a land card from among the exiled cards onto the battlefield...
Set:
Commander Legends
Type:
Legendary Creature — Goblin Wizard
Rarity:
Rare
Cost:
{1}{R}
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that ...
Set:
Commander Legends
Type:
Legendary Creature — Nightmare Cat
Rarity:
Uncommon
Cost:
{2}{B}
Commanders you control have menace and deathtouch.Partner (You can have two commanders if ...
Set:
Commander Legends
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
You have no maximum hand size.{T}: Add {C}.
Infinite possibilities contained in a finite space.
Set:
Commander Legends
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{B}{B}
When Court of Ambition enters the battlefield, you become the monarch.At the beginning of your upkeep, each oppone...
Set:
Commander Legends
Type:
Legendary Creature — Human Cleric
Rarity:
Uncommon
Cost:
{3}{W}{B}
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying...
Set:
Commander Legends
Type:
Sorcery
Rarity:
Mythic
Cost:
{6}{B}{B}{B}
Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is t...
Set:
Commander Legends
Type:
Legendary Creature — Kobold Warrior
Rarity:
Uncommon
Cost:
{0}
First strike, menace, tramplePartner (You can have two commanders if both have partner.)
Str...
Set:
Commander Legends
Type:
Legendary Creature — Cat Soldier
Rarity:
Uncommon
Cost:
{2}{W}
As long as it's your turn, creature tokens you control get +1/+4.{3}{W}: Create a 1/1 white ...
Set:
Commander Legends
Type:
Artifact — Equipment
Rarity:
Common
Cost:
{1}
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it...
Set:
Commander Legends
Type:
Instant
Rarity:
Common
Cost:
{1}{R}
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
"Fir...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '