Set:
Commander 2016
Type:
Legendary Creature — Elf Scout
Rarity:
Rare
Cost:
{1}{G}{W}
Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed th...
Set:
Commander 2016
Type:
Creature — Squid Horror
Rarity:
Rare
Cost:
{2}{U}
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.When Chasm Skulker dies, create X 1/1 blue Sq...
Set:
Commander 2016
Type:
Creature — Plant Zombie
Rarity:
Rare
Cost:
{3}{B}{G}
FlyingWhenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous...
Set:
Commander 2016
Type:
Creature — Avatar
Rarity:
Rare
Cost:
{3}{U}{U}
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand.Suspend X—{X}{3}{U}. X...
Set:
Commander 2016
Type:
Land
Rarity:
Uncommon
Opulent Palace enters the battlefield tapped.{T}: Add {B}, {G}, or {U}.
The dense jungle surrenders to a lush and lavish expanse. At its c...
Set:
Commander 2016
Type:
Artifact
Rarity:
Common
Cost:
{2}
{1}, {T}: Add {B}{G}.
Depending on your point of view, the seal represents a proud guardian of the natural cycle or one who ...
Set:
Commander 2016
Type:
Legendary Creature — Goblin Berserker
Rarity:
Mythic
Cost:
{1}{B}{R}
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher ...
Set:
Commander 2016
Type:
Sorcery
Rarity:
Mythic
Cost:
{3}{R}
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana...
Set:
Commander 2016
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{3}{G}
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.At the beginning of your upke...
Set:
Commander 2016
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{R}{G}
Choose one or more —• Clan Defiance deals X damage to target creature with flying.• Clan Defiance deals X damage to targe...
Set:
Commander 2016
Type:
Sorcery
Rarity:
Rare
Cost:
{U}
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount...
Set:
Commander 2016
Type:
Instant
Rarity:
Rare
Cost:
{2}{R}
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanen...
Set:
Commander 2016
Type:
Creature — Vampire Shaman
Rarity:
Rare
Cost:
{2}{B}{B}
FlyingWhenever a creature an opponent controls dies, you may gain 3 life.Whenever an opponent discards ...
Set:
Commander 2016
Type:
Sorcery
Rarity:
Rare
Cost:
{8}{R}
This spell costs {1} less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature.
"Ho...
Set:
Commander 2016
Type:
Sorcery
Rarity:
Rare
Cost:
{5}{U}
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Co...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '