Set:
Commander 2016
Type:
Land
Rarity:
Common
{T}: Add {C}.{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enter...
Set:
Commander 2016
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{U}{B}
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.Basic landcycl...
Set:
Commander 2016
Type:
Instant
Rarity:
Rare
Cost:
{2}{W/U}{W/U}
Each other creature becomes a copy of target nonlegendary creature until end of turn.
"Those who are different are un...
Set:
Commander 2016
Type:
Legendary Creature — Minotaur Monk
Rarity:
Mythic
Cost:
{1}{U}{R}{W}
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number ...
Set:
Commander 2016
Type:
Instant
Rarity:
Rare
Cost:
{1}{G}
Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.Draw a card.
Set:
Commander 2016
Type:
Creature — Ooze
Rarity:
Rare
Cost:
{1}{B}{B}
At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.At the beginning of your end step, destroy eac...
Set:
Commander 2016
Type:
Artifact Creature — Angel
Rarity:
Rare
Cost:
{5}{W}{W}{U}
FlyingWhen Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.
"I ...
Set:
Commander 2016
Type:
Land
Rarity:
Uncommon
Arcane Sanctum enters the battlefield tapped.{T}: Add {W}, {U}, or {B}.
"We must rely on our own knowledge, not on the dogma of the seeker...
Set:
Commander 2016
Type:
Artifact
Rarity:
Uncommon
Cost:
{2}
{T}: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?" —M...
Set:
Commander 2016
Type:
Land
Rarity:
Rare
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the...
Set:
Commander 2016
Type:
Artifact Land
Rarity:
Common
(Seat of the Synod isn't a spell.){T}: Add {U}.
Lumengrid, site of the Knowledge Pool, source of vedalken arcana.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '