Set:
Commander 2016
Type:
Creature — Dragon Wizard
Rarity:
Rare
Cost:
{5}{R}{R}
FlyingWhenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws ...
Set:
Commander 2016
Type:
Sorcery
Rarity:
Rare
Cost:
{6}{B}
Choose target player and another target player. The first player controls the second player during the second player's next ...
Set:
Commander 2016
Type:
Artifact Creature — Phyrexian Horror
Rarity:
Rare
Cost:
{5}
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.Wheneve...
Set:
Commander 2016
Type:
Creature — Human Shaman
Rarity:
Rare
Cost:
{2}{G}
Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is ...
Set:
Commander 2016
Type:
Artifact
Rarity:
Rare
Cost:
{X}{X}{X}
Astral Cornucopia enters the battlefield with X charge counters on it.{T}: Choose a color. Add one mana of that color fo...
Set:
Commander 2016
Type:
Land
Rarity:
Uncommon
{T}: Add {C}{C}. Activate only if you control five or more lands.
"When gods become apathetic, the people will worship anyone who answers ...
Set:
Commander 2016
Type:
Legendary Planeswalker — Daretti
Rarity:
Mythic
Cost:
{3}{R}
+2: Discard up to two cards, then draw that many cards.−2: Sacrifice an artifact. If you do, retu...
Set:
Commander 2016
Type:
Creature — Human Soldier
Rarity:
Rare
Cost:
{3}{W}
FlashWhen Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.W...
Set:
Commander 2016
Type:
Creature — Snake Shaman
Rarity:
Common
Cost:
{1}{G}
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefiel...
Set:
Commander 2016
Type:
Instant
Rarity:
Common
Cost:
{B}{R}
Destroy target creature. It can't be regenerated.
"I've seen death before. My mother succumbing to illness, my comrades bl...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '