Set:
Commander 2013
Type:
Instant
Rarity:
Rare
Cost:
{X}{R}{R}
Starstorm deals X damage to each creature.Cycling {3} ({3}, Discard this card: Draw a card.)
Ever since the disaster, the...
Set:
Commander 2013
Type:
Creature — Giant
Rarity:
Mythic
Cost:
{4}{R}{R}
{R}: Inferno Titan gets +1/+0 until end of turn.Whenever Inferno Titan enters the battlefield or attacks, it d...
Set:
Commander 2013
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{5}{B}{B}{B}
At the beginning of each upkeep, you draw a card and you lose 1 life.
"As with any malevolent being, the ...
Set:
Commander 2013
Type:
Creature — Phyrexian Zombie
Rarity:
Rare
Cost:
{3}{B}{B}
When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the ...
Set:
Commander 2013
Type:
Enchantment — Aura
Rarity:
Rare
Cost:
{6}{G}{G}
Enchant landEnchanted land has "{T}: Create a 5/5 green Beast creature token with trample."
It's the only wate...
Set:
Commander 2013
Type:
Land
Rarity:
Uncommon
Savage Lands enters the battlefield tapped.{T}: Add {B}, {R}, or {G}.
Jund is a world as cruel as those who call it home. Their brutal str...
Set:
Commander 2013
Type:
Sorcery
Rarity:
Rare
Cost:
{X}{W}{B}
Death Grasp deals X damage to any target. You gain X life.
Plate mail, the skin of the chest, the rib cage, the heart—all...
Set:
Commander 2013
Type:
Land
Rarity:
Uncommon
Llanowar Reborn enters the battlefield tapped.{T}: Add {G}.Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever ...
Set:
Commander 2013
Type:
Sorcery
Rarity:
Rare
Cost:
{3}{U}
Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by...
Set:
Commander 2013
Type:
Sorcery
Rarity:
Rare
Cost:
{5}{W}
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature th...
Set:
Commander 2013
Type:
Creature — Elemental
Rarity:
Rare
Cost:
{5}{U}{U}{U}
At the beginning of each upkeep, you may tap or untap target permanent.
"Do not speak the name of the sea...
Set:
Commander 2013
Type:
Legendary Creature — Orc Shaman
Rarity:
Rare
Cost:
{2}{B}{R}{G}
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn crea...
Set:
Commander 2013
Type:
Artifact
Rarity:
Rare
Cost:
{2}
{T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at...
Set:
Commander 2013
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{W}{W}
Destroy all creatures. They can't be regenerated.Threshold — If seven or more cards are in your graveyard, instead destro...
Set:
Commander 2013
Type:
Land
Rarity:
Uncommon
Jungle Shrine enters the battlefield tapped.{T}: Add {R}, {G}, or {W}.
On Naya, ambition and treachery are scarce, hunted nearly to extinc...
Set:
Commander 2013
Type:
Enchantment — Aura
Rarity:
Rare
Cost:
{1}{W}
Enchant creature{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next en...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '