Set:
Commander 2013
Type:
Land
Rarity:
Uncommon
Vivid Marsh enters the battlefield tapped with two charge counters on it.{T}: Add {B}.{T}, Remove a charge counter from Vivid Marsh: Add o...
Set:
Commander 2013
Type:
Enchantment
Rarity:
Rare
Cost:
{2}{B/R}{B/R}
At the beginning of each player's draw step, that player draws an additional card.Whenever a player draws a card,...
Set:
Commander 2013
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{U}
Return all permanents of the color of your choice to their owners' hands.
"It's not the darkness I fear but dull and num...
Set:
Commander 2013
Type:
Land
Rarity:
Uncommon
Vivid Crag enters the battlefield tapped with two charge counters on it.{T}: Add {R}.{T}, Remove a charge counter from Vivid Crag: Add one...
Set:
Commander 2013
Type:
Land
Rarity:
Uncommon
Vivid Grove enters the battlefield tapped with two charge counters on it.{T}: Add {G}.{T}, Remove a charge counter from Vivid Grove: Add o...
Set:
Commander 2013
Type:
Creature — Human Shaman
Rarity:
Rare
Cost:
{1}{G}
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)LEVEL 2-51/1{T}: Create a ...
Set:
Commander 2013
Type:
Land
Rarity:
Uncommon
Seaside Citadel enters the battlefield tapped.{T}: Add {G}, {W}, or {U}.
For wisdom's sake, it was built high to gaze on all things. For g...
Set:
Commander 2013
Type:
Instant
Rarity:
Uncommon
Cost:
{U}{B}
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bott...
Set:
Commander 2013
Type:
Legendary Creature — Human Wizard
Rarity:
Rare
Cost:
{2}{U}{U}{U}
Tap an untapped Wizard you control: Draw a card.
"Choices belong to those with the luxuries ...
Set:
Commander 2013
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{B}
Tempting offer — Return a creature card from your graveyard to the battlefield. Each opponent may return a creature card fro...
Set:
Commander 2013
Type:
Artifact Creature — Sphinx
Rarity:
Mythic
Cost:
{5}{W}{U}{B}
Flying, first strike, vigilance, lifelink, protection from red and from green
No one has properly...
Set:
Commander 2013
Type:
Land
Rarity:
Rare
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the...
Set:
Commander 2013
Type:
Artifact
Rarity:
Uncommon
Cost:
{W/B}{U}
{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
"...
Set:
Commander 2013
Type:
Creature — Avatar
Rarity:
Rare
Cost:
{5}{R}{R}
HasteWhenever another creature you control dies, it deals damage equal to its power to target player or planesw...
Set:
Commander 2013
Type:
Land
Rarity:
Uncommon
Arcane Sanctum enters the battlefield tapped.{T}: Add {W}, {U}, or {B}.
"We must rely on our own knowledge, not on the dogma of the seeker...
Set:
Commander 2013
Type:
Instant
Rarity:
Rare
Cost:
{2}{R}{R}
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the ...
Set:
Commander 2013
Type:
Artifact
Rarity:
Rare
Cost:
{3}
No more than two creatures can attack you each combat.
Lord Rondor arrived for battle with sixty war elephants, ten catapults,...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '