Set:
Battlebond
Type:
Creature — Insect Warrior
Rarity:
Common
Cost:
{1}{G}
{5}{G}: Kraul Warrior gets +3/+3 until end of turn.
The insectile kraul lurk in the tunnels below street lev...
Set:
Battlebond
Type:
Creature — Human Warrior
Rarity:
Uncommon
Cost:
{4}{B}
Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade ...
Set:
Battlebond
Type:
Creature — Spider
Rarity:
Common
Cost:
{1}{G}
Reach (This creature can block creatures with flying.)
It keeps the upper reaches of the forest free of every menace...
Set:
Battlebond
Type:
Sorcery
Rarity:
Rare
Cost:
{4}{R}
For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khor...
Set:
Battlebond
Type:
Artifact
Rarity:
Common
Cost:
{3}
{T}: Add {C}.{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
A li...
Set:
Battlebond
Type:
Sorcery
Rarity:
Common
Cost:
{2}{B}
Destroy target tapped creature.
"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully ...
Set:
Battlebond
Type:
Instant
Rarity:
Common
Cost:
{1}{G}
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Gideon and Nissa carved a path through the Eldrazi swa...
Set:
Battlebond
Type:
Instant
Rarity:
Common
Cost:
{1}{B}{R}
Target creature gets +4/-4 until end of turn.
"Finally, a weapon the Boros can't confiscate!" —Juri, proprietor of the Juri...
Set:
Battlebond
Type:
Creature — Human Warrior
Rarity:
Uncommon
Cost:
{4}{R}
Partner with Chakram Retriever (When this creature enters the battlefield, target player may put Chakram Re...
Set:
Battlebond
Type:
Creature — Human Warrior
Rarity:
Common
Cost:
{2}{B}
Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of ...
Set:
Battlebond
Type:
Creature — Human Druid
Rarity:
Uncommon
Cost:
{3}{G}
Partner with Lore Weaver (When this creature enters the battlefield, target player may put Lore Weaver into t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '