Set:
Battlebond
Type:
Creature — Goblin
Rarity:
Common
Cost:
{3}{R}
When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose...
Set:
Battlebond
Type:
Creature — Drake
Rarity:
Common
Cost:
{1}{U}{B}
FlyingUrborg Drake attacks each combat if able.
Relentless as the sea, remorseless as death.
Set:
Battlebond
Type:
Instant
Rarity:
Common
Cost:
{1}{B}
Target creature gets -3/-3 until end of turn.
Takedowns in Valor's Reach are never meant to be lethal, but that doesn't mean t...
Set:
Battlebond
Type:
Artifact Creature — Construct
Rarity:
Common
Cost:
{3}
Night Market Guard can block an additional creature each combat.
"One head watches for Consulate enforcers....
Set:
Battlebond
Type:
Creature — Horror
Rarity:
Uncommon
Cost:
{3}{B}
When Slum Reaper enters the battlefield, each player sacrifices a creature.
It's sent into unguilded districts by ...
Set:
Battlebond
Type:
Instant
Rarity:
Rare
Cost:
{4}{B}
Put onto the battlefield under your control all creature cards in all graveyards that were put there from the battlefield this t...
Set:
Battlebond
Type:
Artifact
Rarity:
Uncommon
Cost:
{3}
{T}: Choose a player. That player adds one mana of any color they choose.
The first searchlights were given as gifts, symbols ...
Set:
Battlebond
Type:
Instant
Rarity:
Uncommon
Cost:
{X}{B}
Assist (Another player can pay up to {X} of this spell's cost. You choose the value of X.)Destroy target creature with power...
Set:
Battlebond
Type:
Instant
Rarity:
Common
Cost:
{3}{G}
Destroy target artifact, enchantment, or creature with flying.
"Dragons are feared for their breath and their bite, but it is ...
Set:
Battlebond
Type:
Creature — Elf Assassin
Rarity:
Common
Cost:
{2}{B}
When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of t...
Set:
Battlebond
Type:
Creature — Elf Warrior
Rarity:
Uncommon
Cost:
{1}{G}
Whenever another Warrior enters the battlefield under your team's control, put a +1/+1 counter on Decorated C...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '