Set:
Innistrad: Crimson Vow
Type:
Legendary Creature — Spirit
Rarity:
Rare
Cost:
{W}{U}
FlyingWhenever Dorothea, Vengeful Victim attacks or blocks, sacrifice it at the end of combat.Di...
Set:
Kaldheim Commander
Type:
Enchantment — Aura
Rarity:
Rare
Cost:
{2}{G}{G}
Enchant creatureEnchanted creature gets +1/+1 for each Elf you control and has reach.{2}{G}: Return Crown ...
Set:
Commander Legends
Type:
Enchantment — Aura
Rarity:
Rare
Cost:
{2}{W}
You may cast this spell as though it had flash if it targets a commander.Enchant creatureEnchanted creature ha...
Set:
Commander Legends
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{4}{R}
Enchant creatureEnchanted creature has "{T}: This creature deals damage equal to its power to any target."...
Set:
Ikoria: Lair of Behemoths
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{W}
FlashEnchant creatureEnchanted creature gets +1/+1.As long as enchanted creature has vigilance, it assi...
Set:
Ikoria: Lair of Behemoths
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{3}{U}
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureWhen Capture Sphe...
Set:
Fate Reforged
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{2}{W}
Enchant creatureEnchanted creature gets +2/+2.Enchanted creature has vigilance as long as you control a black or...
Set:
Modern Horizons
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{U}
Enchant creatureEnchanted creature gets +1/+1 and has flying.When a Ninja enters the battlefield under your co...
Set:
Modern Horizons
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{W}
Enchant creatureEnchanted creature gets +1/+1 and has vigilance.When enchanted creature dies, manifest the top...
Set:
Modern Horizons
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{G}{G}
Enchant landEnchanted land has "{T}: Create a 1/1 green Squirrel creature token."
In the treetops, unseen...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '