Set:
Ultimate Masters
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{W}
Enchant creatureEnchanted creature gets +1/+1 and has first strike.Totem armor (If enchanted creature would be d...
Set:
Gatecrash
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{G}
Enchant creatureEnchanted creature has hexproof and can't be blocked by more than one creature.
Even the bitterest...
Set:
Eldritch Moon
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{R}
Enchant creatureEnchanted creature has haste and "{T}, Discard a card: Draw a card."
"Keep your herons and shrews! ...
Set:
Masters 25
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{2}{U}
Enchant creature{U}: Tap enchanted creature.{U}: Untap enchanted creature.
When a strong mind moves, form and ene...
Set:
Seventh Edition
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{W}
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creatur...
Set:
Commander Anthology
Type:
Enchantment — Aura
Rarity:
Rare
Cost:
{1}{W}
Enchant creature{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the ne...
Set:
Premium Deck Series: Graveborn
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{B}
Enchant creature card in a graveyardWhen Animate Dead enters the battlefield, if it's on the ...
Set:
Scourge
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{G}
Enchant creatureWhenever enchanted creature deals combat damage to a player, you may search your library for a basic la...
Set:
Fate Reforged
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{3}{G}
Enchant creatureWhen enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
"I w...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '