Set:
Unlimited Edition
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{R}
Enchant creature{R}: Enchanted creature gets +1/+0 until end of turn.
"And topples round the dreary west A loom...
Set:
Tempest
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{R}
Enchant creature{R}: Enchanted creature gets +1/+0 until end of turn.{R}: Return Crown of Flames to its owner's hand.
It ...
Set:
Theros
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{G}
Enchant creatureWhenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 co...
Set:
Avacyn Restored
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{W}
Enchant nonblack creatureEnchanted creature gets +1/+2, has flying, and is an Angel in addition to its other t...
Set:
Champions of Kamigawa
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{1}{B}
FlashEnchant creatureWhenever enchanted creature is dealt damage, its controller loses that much life.
...
Set:
Time Spiral
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{G}
Enchant creatureEnchanted creature has shroud. (It can't be the target of spells or abilities.)When Aspect of Mo...
Set:
Planar Chaos
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{B}
Enchant creatureWhenever enchanted creature deals damage, you gain that much life.
The familiar's fangs deliver the ...
Set:
Time Spiral
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{2}{U}
Enchant playerAt the beginning of enchanted player's first upkeep each turn, that player gets an additional upke...
Set:
Rivals of Ixalan
Type:
Enchantment — Aura
Rarity:
Rare
Cost:
{1}{B}
Enchant creature an opponent controlsWhen enchanted creature dies, exile cards equal to its power from the top ...
Set:
Eldritch Moon
Type:
Enchantment — Aura
Rarity:
Common
Cost:
{U}
FlashEnchant creatureEnchanted creature gets -X/-0, where X is the number of cards in your graveyard.
Set:
Betrayers of Kamigawa
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{G}
Enchant Forest{2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a l...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '