Set:
Apocalypse
Type:
Instant
Rarity:
Uncommon
Cost:
{X}{R}{W}
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target cr...
Set:
Apocalypse
Type:
Creature — Zombie
Rarity:
Uncommon
Cost:
{3}{B}
When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards reveale...
Set:
Apocalypse
Type:
Creature — Drake
Rarity:
Common
Cost:
{2}{U}
Flying{1}{U}, {T}: Return target Kavu to its owner's hand.
When the kavu emerged from their ancient nests, food chain...
Set:
Apocalypse
Type:
Artifact Creature — Golem
Rarity:
Uncommon
Cost:
{4}
If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with ...
Set:
Apocalypse
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{G}
As an additional cost to cast this spell, sacrifice five lands.Search your library for a land card of each basic land type, ...
Set:
Apocalypse
Type:
Instant
Rarity:
Common
Cost:
{1}{B}{G}
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
As Multani's troops inv...
Set:
Apocalypse
Type:
Artifact
Rarity:
Uncommon
Cost:
{5}
{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
In their hunger for the arch's power, ...
Set:
Apocalypse
Type:
Creature — Beast
Rarity:
Common
Cost:
{5}{G}
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
Long thought merely a legend, the app...
Set:
Apocalypse
Type:
Creature — Kavu
Rarity:
Uncommon
Cost:
{4}{G}
When Penumbra Kavu dies, create a 3/3 black Kavu creature token.
"These kavu are so stubborn they even refuse to die...
Set:
Apocalypse
Type:
Creature — Beast
Rarity:
Rare
Cost:
{3}{B}{G}
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.{B}: Regenerate Spiritmonger.{...
Set:
Apocalypse
Type:
Creature — Merfolk Wizard
Rarity:
Common
Cost:
{U}
{R}, {T}: Target creature gets +2/+0 until end of turn.{G}, {T}: Add one mana of any color.
"The sea holds all ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '