Set:
Aether Revolt
Type:
Instant
Rarity:
Uncommon
Cost:
{2}{R}
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
In the hold of the *Heart ...
Set:
Aether Revolt
Type:
Creature — Dwarf Scout
Rarity:
Uncommon
Cost:
{3}{W}{W}
FlyingRevolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the ba...
Set:
Aether Revolt
Type:
Creature — Aetherborn Warrior
Rarity:
Common
Cost:
{3}{B}
FlyingRevolt — Night Market Aeronaut enters the battlefield with a +1/+1 counter on it if a permanent...
Set:
Aether Revolt
Type:
Enchantment — Aura
Rarity:
Mythic
Cost:
{2}{U}{U}
Enchant artifact you controlAt the beginning of your upkeep, create a token that's a copy of enchanted artifa...
Set:
Aether Revolt
Type:
Creature — Fish
Rarity:
Common
Cost:
{3}{U}
When Shipwreck Moray enters the battlefield, you get {E}{E}{E}{E} (four energy counters).Pay {E}: Shipwreck Moray g...
Set:
Aether Revolt
Type:
Creature — Human Artificer
Rarity:
Common
Cost:
{1}{R}
First strikeWhen Aether Chaser enters the battlefield, you get {E}{E} (two energy counters).Whenever Aet...
Set:
Aether Revolt
Type:
Creature — Aetherborn Artificer
Rarity:
Uncommon
Cost:
{4}{B}{B}
When Ironclad Revolutionary enters the battlefield, you may sacrifice an artifact. If you do, ...
Set:
Aether Revolt
Type:
Creature — Drake
Rarity:
Common
Cost:
{2}{U}
FlyingHinterland Drake can't block artifact creatures.
"As a kid, I dreamed of flying on those wild drakes. They i...
Set:
Aether Revolt
Type:
Creature — Giant
Rarity:
Uncommon
Cost:
{5}{R}
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abil...
Set:
Aether Revolt
Type:
Artifact
Rarity:
Rare
Cost:
{3}
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done...
Set:
Aether Revolt
Type:
Instant
Rarity:
Common
Cost:
{3}{U}
Return target nonland permanent to its owner's hand.Draw a card.
The daredevil racers of the Derby Crows, long at odds with...
Set:
Aether Revolt
Type:
Instant
Rarity:
Common
Cost:
{R}
Target creature gets +1/+0 and gains first strike until end of turn.
"Hit where it hurts, and always hit first."
Set:
Aether Revolt
Type:
Enchantment — Aura
Rarity:
Uncommon
Cost:
{1}{U}{B}
Enchant artifactEnchanted artifact is a creature with base power and toughness 5/5 in addition to its other...
Set:
Aether Revolt
Type:
Creature — Human Warrior
Rarity:
Common
Cost:
{2}{R}
{T}, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent.
"A well-made wrench is a...
Set:
Aether Revolt
Type:
Creature — Dwarf Rogue
Rarity:
Common
Cost:
{1}{W}
Audacious Infiltrator can't be blocked by artifact creatures.
"This little critter can turn all of you to sc...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '