Set:
Aether Revolt
Type:
Sorcery
Rarity:
Common
Cost:
{1}{B}
Return target creature card from your graveyard to your hand. If you control an artifact, draw a card.
When the salvage tea...
Set:
Aether Revolt
Type:
Creature — Lizard
Rarity:
Common
Cost:
{4}{R}
Travelers to Lathnu, high on the Devra Cliffs, need not fear the political strife of Ghirapur . . . but they have...
Set:
Aether Revolt
Type:
Artifact Creature — Construct
Rarity:
Rare
Cost:
{X}{X}
Walking Ballista enters the battlefield with X +1/+1 counters on it.{4}: Put a +1/+1 counter on Walking...
Set:
Aether Revolt
Type:
Creature — Demon
Rarity:
Mythic
Cost:
{5}{B}{B}
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abi...
Set:
Aether Revolt
Type:
Artifact
Rarity:
Common
Cost:
{2}
{B}, Sacrifice Implement of Malice: Target player discards a card. Activate only as a sorcery.When Implement of Malice is put...
Set:
Aether Revolt
Type:
Creature — Human Rogue
Rarity:
Rare
Cost:
{1}{B}
MenaceWhenever Glint-Sleeve Siphoner enters the battlefield or attacks, you get {E} (an energy counter).At the...
Set:
Aether Revolt
Type:
Creature — Human Artificer
Rarity:
Rare
Cost:
{3}{R}
When Quicksmith Rebel enters the battlefield, target artifact you control gains "{T}: This artifact deals ...
Set:
Aether Revolt
Type:
Sorcery
Rarity:
Common
Cost:
{3}{R}
Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's ne...
Set:
Aether Revolt
Type:
Artifact
Rarity:
Common
Cost:
{1}
{W}, Sacrifice Implement of Improvement: You gain 2 life.When Implement of Improvement is put into a graveyard from the battl...
Set:
Aether Revolt
Type:
Artifact
Rarity:
Common
Cost:
{1}
{7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.
"A few drops of this, and the trickiest problems simply melt...
Set:
Aether Revolt
Type:
Instant
Rarity:
Uncommon
Cost:
{1}{R}
Choose one —• Target creature gets +4/+0 and gains trample until end of turn.• Two target creatures each get +2/+0 and ga...
Set:
Aether Revolt
Type:
Sorcery
Rarity:
Uncommon
Cost:
{3}{G}{G}
Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest...
Set:
Aether Revolt
Type:
Creature — Aetherborn Rogue
Rarity:
Rare
Cost:
{2}{B}{B}
Other Aetherborn you control get +1/+1.Whenever Midnight Entourage or another Aetherborn you control d...
Set:
Aether Revolt
Type:
Creature — Human Pilot
Rarity:
Uncommon
Cost:
{2}{R}
First strikeWhenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card.
Illega...
Set:
Aether Revolt
Type:
Creature — Human Pirate
Rarity:
Uncommon
Cost:
{1}{U}
FlyingWhenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target perm...
Set:
Aether Revolt
Type:
Instant
Rarity:
Common
Cost:
{2}{W}
Destroy target artifact or enchantment.Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 li...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '